Doom 3: BFG Edition [BLES01679]
Started by GrantKane




7 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
08-21-2017, 04:44 PM -
#1
RPCS3 v0.0.3-3-a822d99 Alpha
The game doesn't even show its graphics window.


Attached Files
.rar   RPCS3.part001.rar (Size: 1.9 MB / Downloads: 18)
.rar   RPCS3.part002.rar (Size: 1.9 MB / Downloads: 12)
.rar   RPCS3.part003.rar (Size: 1.02 MB / Downloads: 10)
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
10-23-2017, 06:03 AM -
#2
U {PPU[0x1000000] Thread (main_thread) [0x014440e4]} HLE TODO: Unimplemented syscall syscall_462 -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x01453e64]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x014540bc]} sys_prx TODO: _sys_prx_register_library(library=*0x14566a0)
S {PPU[0x1000000] Thread (main_thread) [0x014549ac]} PPU: LLVM: Loaded module v2-libsysmodule.sprx-E926430A8C1D5DCB-skylake.obj
S {PPU[0x1000000] Thread (main_thread) [0x014549ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsysmodule.sprx
U {PPU[0x1000000] Thread (main_thread) [0x0145fd8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x014554d0]} PPU: LLVM: Loaded module v2-libgcm_sys.sprx-92BB3C6B43076AD9-skylake.obj
S {PPU[0x1000000] Thread (main_thread) [0x014554d0]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x014554d0]} PPU: LLVM: Loaded module v2-libsre.sprx-7BD57B68D8CA8EBC-skylake.obj
S {PPU[0x1000000] Thread (main_thread) [0x014554d0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x014554d0]} PPU: LLVM: Loaded module v2-libfs.sprx-BB8655E4C5C49381-skylake.obj
S {PPU[0x1000000] Thread (main_thread) [0x014554d0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
U {PPU[0x1000000] Thread (main_thread) [0x0145461c]} sys_prx TODO: _sys_prx_register_module()
E {PPU[0x1000000] Thread (main_thread) [0x0093ae44]} sys_vm: sys_vm_memory_map(vsize=0x10000000, psize=0x100000, cid=0xffffffff, flags=0x200, policy=0x1, addr=*0x13e6544)
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
01-26-2018, 09:24 AM -
#3
RPCS3 v0.0.4-6355-c8965564e Alpha | HEAD

NOTHING

LOG: 
.rar   DOOM BFG - NOTHING - LOG RPCS3.rar (Size: 223.05 KB / Downloads: 22)
RainbowCookie
Member


0
37 posts 12 threads Joined: Mar 2018
09-05-2018, 10:16 PM -
#4
Can you re-check on last build? If I recall correctly, there was a PR that was supposed to fix this
hecta
Member


0
66 posts 5 threads Joined: Aug 2017
09-10-2018, 06:04 AM -
#5
(09-05-2018, 10:16 PM)RainbowCookie Wrote: Can you re-check on last build? If I recall correctly, there was a PR that was supposed to fix this

No, the PR that fixes this game is this one https://github.com/RPCS3/rpcs3/pull/4592
It hasn't been merged yet.
Veritas0923
Member


0
26 posts 3 threads Joined: Jan 2019
03-28-2019, 12:22 AM -
#6
This isn't working in master. But it is working in a recent WIP build (v0.0.6-2c57f5c9). From PR 5719. Link to build in description.

https://www.youtube.com/watch?v=WRguF7fv_r0
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-31-2019, 03:05 PM -
#7
rpcs3-v0.0.6-7929-182054b8_win64

Ingame


Attached Files Thumbnail(s)
   

.rar   RPCS3Doom3.rar (Size: 92.41 KB / Downloads: 2)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
04-06-2019, 03:46 PM -
#8
rpcs3-v0.0.6-7932-d7ad991b_win64

Playable.


Attached Files Thumbnail(s)
           

.rar   RPCS3Doom3BFG.rar (Size: 239.02 KB / Downloads: 7)


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