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Alice Madness Returns [BLUS30607]
"Ingame" Tested with master https://github.com/RPCS3/rpcs3/commit/f2...72fb85a531
Goes ingame and plays fine. Until it randomly crashes. The lighting seems too bright aswell.

X5460 4Ghz, GTX480, rpcs3-v0.0.4-2018-01-01-198e9dce
All stock settings, Auto libraries.

[Image: d57dc2eec329b38d565f8f50f2bb89d6.png]

Attached Files
.gz   alice.gz (Size: 1.61 MB / Downloads: 17)
Gameplay FPS is stable.  Graphic/Cutscenes are well-rendered.  Sound/Effects are clearly working.
#Gameplay FPS = (29~30)
# Cutscene stable (29~30) 
# RPCS3 v0.0.9-10258-256c74de Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Fix Some Random Lighting/Blooming (Like In Chapter 4 "CardBridge level")
Enable Write Color Buffers (GPU)

@ IF Random hanging at Spy horse/Unreal logo || stuck at loading screen || VM: Access violation writing/reading location (unmapped Memoy)
Select Load automatic and manual selection (Advanced)
                # Enable libsail.sprx (Advanced)                                                             
                # Enable libssl.sprx (Advanced)

Attached Files Thumbnail(s)

.7z   RPCS3.7z (Size: 3.52 MB / Downloads: 28)

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