RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains
Started by ssshadow




1 posts in this topic
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
08-16-2017, 10:33 PM -
#1
https://rpcs3.net/blog/2017/08/16/rewrit...nce-gains/

Improvements to absolute fps, but temporarily introduces lag when shaders are compiles as needed by the game. If you have bad increased first time stutter - try openGL and roll back to an older RPCS3 version if all else fails while the shader pipeline is replaced with new code. It will be improved soon.
Kravicka
Member


0
162 posts 26 threads Joined: Aug 2017
08-17-2017, 05:50 PM -
#2
Hi, maybe i am get it wrong, but woud it be possible to select amount of RAM/VRAM i have so it woud load whole level in loading screen if u had enough RAM/VRAM ?
..or it woud load random things not just from that level
..or it need to be in realtime ?

Anyway, thank you guys for that work.
[Image: CwrhKKk.png]
[Image: 4m5wb2-2.png]


Forum Jump:


Users browsing this thread: 1 Guest(s)