08-04-2017, 06:01 AM
![[Image: YqoNUdPukeeREME-800x450-noPad.jpg]](https://assets.change.org/photos/2/on/ud/YqoNUdPukeeREME-800x450-noPad.jpg)
Game is still loadable with master (but of course

Displaying a 60fps black screen as before
Build used:
rpcs3-v0.0.3-2017-08-01-b3968261_win64-0.0.3-5543
Metal Gear Solid 4: Guns of the Patriots [BLUS30109]
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08-04-2017, 06:01 AM
![]() Game is still loadable with master (but of course ![]() Displaying a 60fps black screen as before Build used: rpcs3-v0.0.3-2017-08-01-b3968261_win64-0.0.3-5543
01-08-2018, 04:04 PM
Anyone got some settings to share on this? I saw news posts that it gets to the menus now but have not been able to find out how they did that.
02-24-2018, 09:33 AM
same here
I have a black screen with fps is there any option available? is it helpful to copy the log here so people who know what they do, can take a look?
03-19-2018, 07:59 AM
Just wanted to add some info and a log here.
On RPCS3 v0.0.5-6541, using the option 'Recompiler (ASMJIT)' results in an immediate crash for rpcs3. However, the game boots to black screen, 60fps using 'Interpreter (Fast)' . Tried many different CPU / GPU settings but they did not effect the emulation, far as I could tell. Attached is a log.
03-19-2018, 07:20 PM
This wont work until sys_overlay PR from numan is merged. It's been in the works for a long time even then it doesn't go ingame but it does reach menus.
Intro
rpcs3-v0.0.6-8425-997e3046_win64 OpenGL PPU: LLVM SPU: LLVM without accurate float Makes it to the main menu now and shows the cemetery for an instant but then black screens. ![]()
08-13-2019, 11:54 PM
Ingame
rpcs3-v0.0.6-8482-7fda07eb_win64 PPU: LLVM SPU: ASMJIT ![]() Couldn't attach log so added link to a download of it. RPCS3 log
10-27-2019, 12:40 AM
Is anyone else encountering a bug in the final boss fight? Have been using builds from the MGS4 Rajkosto fork fine up until this moment.
The first time you fight Ocelot, when his health bar reaches half you're supposed to transition to the next phase of the fight through a cutscene. Instead the transition never occurs and once his health bar reaches 40% it never decreases and you're stuck fighting him until you eventually die. My settings Code: *CPU* Tried multiple builds. Tried setting Interpreters all to precise and disabling debug options. Game is updated to v02.00. Firmware version 4.82 |
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