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Altered Beast [NPUB30459]
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Game tested using rpcs3-v0.0.3-2017-07-27-7ac96f75_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load automatic and manual selection -> libvdec.sprx
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

Just like the European version, this one runs perfectly at full speed with no apparent glitches. All functions, such as stretching the image or applying a (really ugly) filter, work without issues.

I had to manually load libvdec.sprx, otherwise it aborts with "F {PPU[0x1000013] Thread (HLE Video Decoder)} class std::runtime_error thrown: Unsupported time_base.num (1000/1, tpf=1)
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellVdec.cpp:332)".

Vulkan flickers horribly, so I'd recommend using OpenGL.
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