Tales of Graces f [NPUB31133]
Started by Tsubajashi




10 posts in this topic
Tsubajashi
Guest


 
07-26-2017, 12:37 AM -
#1
RPCS3 v0.0.3-5-0302e8d Alpha
AMD FX™-8350 Eight-Core Processor | 8 Threads | 15.97 GiB RAM | AVX

Tales of Graces f - Playable
Seems to play just fine, only graphics are a bit bugged.
AVG Fps on my fx 8350: 22fps
Settings: PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)
Automatically load required libraries (have not tested anything else)
Lower SPU Thread Priority
Renderer: Vulkan
i used strict rendering in the beginning, but it seems missing in the version here. im NOT sure if it needs to be enabled with this version as i have multiple rpcs3 versions in my folder.
Log file is small, just made a new one after playing another game.
screenshots:
[Image: nI3o820.jpg]
[Image: qwCHOtU.jpg][/quote]
Ani
Administrator
*******


11
3,610 posts 96 threads Joined: Aug 2017
07-26-2017, 11:32 PM -
#2
Seems Playable
    Desktop: Ryzen 7 2700X,   Radeon RX 6800 XT, 2x8G DDR4 3200MHz, Manjaro Linux
     Laptop: Intel i7 6700HQ, Intel HD 530,      2x8G DDR4 2133MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Windows 7
jazjaz36
Guest


 
07-28-2017, 12:04 AM -
#3
I'm having texture problems with here as well. It may be connected to my graphics card but I might as well bring it up.

I'm using OpenGL

I did try Vulkan though. Graphics issues are gone, the problem is that the game would freeze at random quite frequently. Attached is the log file.
Ani
Administrator
*******


11
3,610 posts 96 threads Joined: Aug 2017
07-28-2017, 03:47 PM -
#4
To Ingame until someone can test it more thoroughly
    Desktop: Ryzen 7 2700X,   Radeon RX 6800 XT, 2x8G DDR4 3200MHz, Manjaro Linux
     Laptop: Intel i7 6700HQ, Intel HD 530,      2x8G DDR4 2133MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Windows 7
cybertronic
Member


0
14 posts 1 threads Joined: Aug 2017
08-21-2017, 11:18 PM -
#5
Tales of Graces f settings

[Image: Screenshot_76.jpg]
[Image: Screenshot_77.jpg]

Status/ Working

If you encounter a black screen after closing & reloading the game then delete your shader cashes by right clicking the games thumbnail.
RenanZ
Member


0
6 posts 1 threads Joined: Nov 2017
02-08-2018, 04:28 PM -
#6
(08-21-2017, 11:18 PM)cybertronic Wrote: Tales of Graces f settings

[Image: Screenshot_76.jpg]
[Image: Screenshot_77.jpg]

Status/ Working

If you encounter a black screen after closing & reloading the game then delete your shader cashes by right clicking the games thumbnail.

PPU LLVM is more faster, i prefer put LLVM activated ,uncheck Vsync  and hold framerate to 30fps(but i prefer 40 despite rpcs3 don't have this option)
Specs
CPU: Intel Core i5 8300h 2.3GHz ~ 4GHz
RAM:16GB 3000Mhz
GPU: Nvidia Geforce GTX 1060 6GB
OS: Windows 10 64-bit
Storage: SSD with 480GB + HD with 2TB
RenanZ
Member


0
6 posts 1 threads Joined: Nov 2017
02-20-2018, 01:26 AM -
#7
hello everyone, Is anyone knows which latest build that this game is playable? because i'm in the final of the game, but i can't go any further after i defeat lambda the game simply crashes
Specs
CPU: Intel Core i5 8300h 2.3GHz ~ 4GHz
RAM:16GB 3000Mhz
GPU: Nvidia Geforce GTX 1060 6GB
OS: Windows 10 64-bit
Storage: SSD with 480GB + HD with 2TB
Dawnbomb
Member


0
19 posts 0 threads Joined: Oct 2018
07-09-2019, 02:30 AM -
#8
(02-20-2018, 01:26 AM)RenanZ Wrote: hello everyone, Is anyone knows which latest build that this game is playable? because i'm in the final of the game, but i can't go any further after i defeat lambda the game simply crashes

That sucks. For those types of crashes, i think you can change to precise PPU to clear.  generally, i would consider something like that unplayable but, if its just for 1 fight, you / people can live with it. i mean, you already cleared it fairly once right, just turn PPU precise, set the game to easy mode and trounce the fight.


anyway, im putting together a video on what graces F should fix before being moved to playable.

Video showing whats keeping this from going playable.

Note 1: because tales build isn't supported by rpcs3 team, even if this got fixed and pushed to a tales build, these forums might still say not playable sense its a custom fork, but for anyone who doesn't care about official builds, it would then be fully playable

Note 2: downloadable test save file (USA Version) https://www.mediafire.com/file/hann77bc3...0.zip/file

https://www.youtube.com/watch?v=0xdR4ZeR...e=youtu.be
This post was last modified: 07-09-2019, 02:58 AM by Dawnbomb.
Dawnbomb
Member


0
19 posts 0 threads Joined: Oct 2018
08-22-2019, 12:42 AM -
#9
Reporting in, after the latest patch (1-2 weeks ago?) xillia is now fixed and runs great, but graces F has even worse weird battle fps. now you can't battle at the intended speed whatsoever. its either 30fps at half speed, or 60 fps at double speed. somehow, neither of them are normal game speed (very strange).

but at least X1&2 can run perfect now.
HerrHulaHoop
RPCS3 Tester


1
39 posts 8 threads Joined: Aug 2017
05-09-2020, 10:49 AM -
#10
RPCS3 v0.0.10-10313-c1bd154b Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i7-4790 CPU @ 3.60GHz | 8 Threads | 15.94 GiB RAM | TSC: 3.598GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 18362, Service Pack: none, Compatibility mode: 0
GPU: 'GeForce GTX 970' running on driver 442.74.0.0

Playable. Played the game for about 2 hours. Didn't run into any issues at all. The game runs at an unlocked FPS, so users need to set Framelimit to 60 (or enable VSync on a 60Hz monitor) and set Vblank rate to 30Hz. This will cap the FPS in the free-roam sections to 30FPS while providing 60FPS in battle sequences and menus, similar to what we see on an actual PlayStation 3.


Attached Files Thumbnail(s)
           

.7z   Graces.log.7z (Size: 549.68 KB / Downloads: 7)


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