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The House of the Dead 4 [NPUB30603]
#1
white screen only

fast SPU and PPU interpeters
OpenGL

rpcs3-v0.0.3-2017-07-21-9b39314a_win64

Code:
S {PPU[0x1000000] Thread (main_thread) [0x0063df10]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x0063df10]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
U {PPU[0x1000000] Thread (main_thread) [0x0063e218]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x1000000] Thread (main_thread) [0x0063e220]} sysPrxForUser TODO: _sys_process_at_Exitspawn
E {PPU[0x1000000] Thread (main_thread) [0x00638ea0]} 'cellGameContentPermit' failed with 0x8002cb07 : CELL_GAME_ERROR_PARAM
E {PPU[0x1000000] Thread (main_thread) [0x00638e98]} 'cellGameDataCheck' failed with 0x8002cb23 : CELL_GAME_ERROR_BUSY
E {PPU[0x1000000] Thread (main_thread) [0x000ad858]} 'sys_spu_initialize' failed with 0x80010002 : CELL_EINVAL
U {PPU[0x1000000] Thread (main_thread) [0x006390a0]} cellGcmSys TODO: cellGcmSetVBlankFrequency(freq=2)
E {PPU[0x1000000] Thread (main_thread) [0x00639088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00639088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)

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#2
Checklist Write Color Buffers at GPU.
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#3
You don't need write buffers for this game that I see. I use Vulcan on new builds and it looks perfect. The only issue is just fps (~5-10 on a high end machine).
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#4
RPCS3 v0.0.3-3-0457f23 Alpha
Ingame
[Image: 8b5b138282.jpg]
[Image: 9d73a9ef21.jpg]
FPS is too low to be considered playable, also need Dualshock 4 (for sixaxis) so you can shake zombies off.


Attached Files
.gz   The_House_of_the_Dead_4.log.gz (Size: 1.06 MB / Downloads: 70)
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#5
RPCS3 Developers please look this game i really want to play this but fps is too low.
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#6
(12-22-2017, 04:33 PM)TickingDeath Wrote: RPCS3 Developers please look this game i really want to play this but fps is too low.

That's not how it works
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#7
(12-22-2017, 07:42 PM)hecta Wrote:
(12-22-2017, 04:33 PM)TickingDeath Wrote: RPCS3 Developers please look this game i really want to play this but fps is too low.

That's not how it works

Ok.. how does it work?  I'd like to know about this game myself.
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#8
It works....by improving the emulator itself instead of targeting a specific game.
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#9
(08-29-2018, 05:22 PM)legend80 Wrote: It works....by improving the emulator itself instead of targeting a specific game.

So basically... anything In Game and below are after-thoughts and will not be looked at any further?   If that's the case, then why bother with this emulator?  If your target is like under 50%... which it is at this time.. below 40 actually... probably not going to be much use for the actual good games because they will more than likely be the other 60%.   Sorry, I just don't sugar coat things and technically if no profanity is used, everyone should be free to speak their mind on here concerning this platform.   You have to be willing to take constructive criticism b/c you stuck out here for people to use.

I know... I know... you don't have to use it.   True but I can also still make comments on it if they are the truth.
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#10
(10-10-2018, 01:46 AM)robroy73 Wrote:
(08-29-2018, 05:22 PM)legend80 Wrote: It works....by improving the emulator itself instead of targeting a specific game.

So basically... anything In Game and below are after-thoughts and will not be looked at any further?   If that's the case, then why bother with this emulator?  If your target is like under 50%... which it is at this time.. below 40 actually... probably not going to be much use for the actual good games because they will more than likely be the other 60%.   Sorry, I just don't sugar coat things and technically if no profanity is used, everyone should be free to speak their mind on here concerning this platform.   You have to be willing to take constructive criticism b/c you stuck out here for people to use.

I know... I know... you don't have to use it.   True but I can also still make comments on it if they are the truth.

No, "basically" no. InGame is just one step away from playable. Many testers and I'm sure plenty devs check in on playable games. Improvements are made almost nightly to this emulator.

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