The House of the Dead 4 [NPUB30603]
Started by xbox360rulz




12 posts in this topic
xbox360rulz
Unregistered


 
07-22-2017, 06:26 PM -
#1
white screen only

fast SPU and PPU interpeters
OpenGL

rpcs3-v0.0.3-2017-07-21-9b39314a_win64

Code:
S {PPU[0x1000000] Thread (main_thread) [0x0063df10]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x0063df10]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
U {PPU[0x1000000] Thread (main_thread) [0x0063e218]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x1000000] Thread (main_thread) [0x0063e220]} sysPrxForUser TODO: _sys_process_at_Exitspawn
E {PPU[0x1000000] Thread (main_thread) [0x00638ea0]} 'cellGameContentPermit' failed with 0x8002cb07 : CELL_GAME_ERROR_PARAM
E {PPU[0x1000000] Thread (main_thread) [0x00638e98]} 'cellGameDataCheck' failed with 0x8002cb23 : CELL_GAME_ERROR_BUSY
E {PPU[0x1000000] Thread (main_thread) [0x000ad858]} 'sys_spu_initialize' failed with 0x80010002 : CELL_EINVAL
U {PPU[0x1000000] Thread (main_thread) [0x006390a0]} cellGcmSys TODO: cellGcmSetVBlankFrequency(freq=2)
E {PPU[0x1000000] Thread (main_thread) [0x00639088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00639088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)

4nimal
Unregistered


 
08-06-2017, 04:48 AM -
#2
Checklist Write Color Buffers at GPU.
legend80
Unregistered


 
08-06-2017, 03:38 PM -
#3
You don't need write buffers for this game that I see. I use Vulcan on new builds and it looks perfect. The only issue is just fps (~5-10 on a high end machine).
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
09-10-2017, 08:21 AM -
#4
RPCS3 v0.0.3-3-0457f23 Alpha
Ingame
[Image: 8b5b138282.jpg]
[Image: 9d73a9ef21.jpg]
FPS is too low to be considered playable, also need Dualshock 4 (for sixaxis) so you can shake zombies off.
This post was last modified: 03-11-2018, 04:46 AM by Asinine.


Attached Files
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TickingDeath
Member


0
1 posts 0 threads Joined: Dec 2017
12-22-2017, 04:33 PM -
#5
RPCS3 Developers please look this game i really want to play this but fps is too low.
hecta
Member


0
66 posts 5 threads Joined: Aug 2017
12-22-2017, 07:42 PM -
#6
(12-22-2017, 04:33 PM)TickingDeath Wrote: RPCS3 Developers please look this game i really want to play this but fps is too low.

That's not how it works
robroy73
Member


0
4 posts 0 threads Joined: Jul 2018
08-26-2018, 09:57 PM -
#7
(12-22-2017, 07:42 PM)hecta Wrote:
(12-22-2017, 04:33 PM)TickingDeath Wrote: RPCS3 Developers please look this game i really want to play this but fps is too low.

That's not how it works

Ok.. how does it work?  I'd like to know about this game myself.
legend80
Member


0
120 posts 3 threads Joined: Aug 2017
08-29-2018, 05:22 PM -
#8
It works....by improving the emulator itself instead of targeting a specific game.
robroy73
Member


0
4 posts 0 threads Joined: Jul 2018
10-10-2018, 01:46 AM -
#9
(08-29-2018, 05:22 PM)legend80 Wrote: It works....by improving the emulator itself instead of targeting a specific game.

So basically... anything In Game and below are after-thoughts and will not be looked at any further?   If that's the case, then why bother with this emulator?  If your target is like under 50%... which it is at this time.. below 40 actually... probably not going to be much use for the actual good games because they will more than likely be the other 60%.   Sorry, I just don't sugar coat things and technically if no profanity is used, everyone should be free to speak their mind on here concerning this platform.   You have to be willing to take constructive criticism b/c you stuck out here for people to use.

I know... I know... you don't have to use it.   True but I can also still make comments on it if they are the truth.
MasterTurkey
Member


0
125 posts 51 threads Joined: Feb 2018
10-10-2018, 04:06 AM -
#10
(10-10-2018, 01:46 AM)robroy73 Wrote:
(08-29-2018, 05:22 PM)legend80 Wrote: It works....by improving the emulator itself instead of targeting a specific game.

So basically... anything In Game and below are after-thoughts and will not be looked at any further?   If that's the case, then why bother with this emulator?  If your target is like under 50%... which it is at this time.. below 40 actually... probably not going to be much use for the actual good games because they will more than likely be the other 60%.   Sorry, I just don't sugar coat things and technically if no profanity is used, everyone should be free to speak their mind on here concerning this platform.   You have to be willing to take constructive criticism b/c you stuck out here for people to use.

I know... I know... you don't have to use it.   True but I can also still make comments on it if they are the truth.

No, "basically" no. InGame is just one step away from playable. Many testers and I'm sure plenty devs check in on playable games. Improvements are made almost nightly to this emulator.



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