KoDaMesmerize [NPEA00030]
Started by KoDa




3 posts in this topic
KoDa
Member


0
74 posts 24 threads Joined: Aug 2017
07-21-2017, 01:06 AM -
#1
Quickly opens a GS window (white screen, no FPS counter), and closes it as well. It then opens another GS window with a black screen and active FPS counter with the following error:



Build: Pull Request #3032 (0.0.3-5349)
'mon then!

Ryzen 5 3600 (@ 4.1GHz) | 16Gb DDR4 3000Mhz | MSI GTX 1660 6gb
Maxetto
Member


0
30 posts 2 threads Joined: Aug 2017
04-14-2018, 12:24 AM -
#2
Emulator Version: RPCS3 v0.0.5-6649-7303f04bc Alpha
Game Status: Intro

PPU/SPU Decoder: Recompiler
GPU: Vulkan.
XAudio: Downmix to Stereo: false
I/O: XInput, Camera Input: PS Eye, Camera Settings: Fake
System: Language: Italian, Enable /host_root/: true

Everything else as Default configuration. FW used 4.81

Notes:
1. You have to manually create a folder called "Setup" inside the USRDIR folder of the game.
2. Crashes the emulator when trying to initialize the Fake Camera (As when trying to go ingame).
3. Not setting the Fake Camera leads to "MEM: Access violation reading location 0x10".
This post was last modified: 04-14-2018, 12:05 PM by Maxetto.


Attached Files Thumbnail(s)
       

.gz   RPCS3.log.gz (Size: 66.32 KB / Downloads: 6)
Intel Core i7-3770 (OC: ~4.2GHz) | 8GB DDR3 1333MHz | Zotac Mini GTX 1060 6GB
KoDa
Member


0
74 posts 24 threads Joined: Aug 2017
03-20-2020, 12:23 AM -
#3
RPCS3 0.0.9-9958-fd8cda0f PR #7781

Ingame. If there was full implementation of the PS Eye then you'd be able to see more happening on screen, as the game essentially just provides an effect over the camera.

Settings:
PPU: LLVM Recompiler
SPU: LLVM Recompiler
Renderer: Vulkan
Camera Settings: Fake
Camera Input: PS Eye

[font=Roboto, sans-serif]     [/font]


Attached Files
.gz   Mesmerize.log.gz (Size: 405.69 KB / Downloads: 0)
'mon then!

Ryzen 5 3600 (@ 4.1GHz) | 16Gb DDR4 3000Mhz | MSI GTX 1660 6gb
Ani
Administrator
*******


11
3,700 posts 96 threads Joined: Aug 2017
03-26-2020, 09:08 PM -
#4
Due to the nature of the application, it will be accepted as Ingame
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