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Metal Gear Solid HD Collection [BLUS30847]
#31
Can someone confirm if the standalone PKG versions of these games are the same, or if they have more, less, or different issues?

As for MGS3, I tried the standalone PKG version as of 0.8-9355, with 3700x, 2060S, Win10 1909, Vulkan, LLVM and it seemed almost playable.  40-60fps (game speed tied to framerate, so not great here) with some transparency sorting issues.  (intro cutscene has lens flares and a monitor in front of all other geometry, Snake's hand and cigar have transparency and sorting issues too)
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#32
(01-09-2020, 08:26 PM)n1ghttrap Wrote: Can someone confirm if the standalone PKG versions of these games are the same, or if they have more, less, or different issues?

As for MGS3, I tried the standalone PKG version as of 0.8-9355, with 3700x, 2060S, Win10 1909, Vulkan, LLVM and it seemed almost playable.  40-60fps (game speed tied to framerate, so not great here) with some transparency sorting issues.  (intro cutscene has lens flares and a monitor in front of all other geometry, Snake's hand and cigar have transparency and sorting issues too)

I was able to finish Metal Gear Solid 3 Snake Eater. I loved every bit of it. The performance is amazing and rendering is impressive. I'm amazed at how good and smooth RPCS3 is !!! Everything worked as expected.

Here is my hardware setup
CPU: AMD Ryzen 9 3900X
GPU AMD Radeon RX 5700XT [Radeon Software 20.2.1]
Memory: 64 GB DDR4 3200
Displays 3 1440p connected to Display Port
Display 4 (LG OLED 65" 4k): Connected via HDMI to an Onkyo Receiver then to graphics card
Audio: Onkyo Receiver decoding PCM from PC then sending signal to TV with 7.1 channels
Controller PS3 with ScpToolkit on Bluetooth

RPCS3 Software setup
RPCS3 Version: 0.0.8-9597-634c4355 Alpha
PPU: LLVM
SPU: LLVM
Vulkan
Multithreaded RSX
Resolution 1280x720
Scaling to 150% 1920x1080
Anisotropic Filter = Automatic [using 16x produced double lines artifacts]
Anti-Aliasing = Disabled [using anything will cause wireframes to show up and transparency issues]
Audio = Disabled Downmix to Stereo (Since the Onkyo Receiver can decode PCM to 7.1 automatically]
Audio = Enable Buffering [changed it from 100 ms to 30 ms. That fixed audio clipping in cut scenes and radio communication]
XAudio 2
[see attachment]


Here are the issues I got: [Attached Log file in .7z]
1. I found an issue consistently throughout the game. When characters move in cut scenes there is a black square around them. I wish it can be resolved.
https://photos.google.com/photo/AF1QipOD...1Q-gkMDMJu

2. Slower speed and frame rates in final scene with the boss. Also slower whenever there are a lot of particles (rain. flower, machine guns firing in boss fights).

3. Anti-Aliasing does not work.

4. 4k Performance is okay but not great. [I was watching CPU and GPU usage. I noticed I'm around 30-40% but the game is unable to take advantage of the additional performance my computer has]

5. Since this game has 3 games in it. You have to manually launch each one separately which will close the window and open another window. Since I'm using Display 4 to play games (not my primary monitor) I wish RPCS3 has an option to allow you to select on which monitor to launch the game in full screen. That will resolve my issue.

Overall, I'm truly impressed by the emulator. Also Peace Walker launched with no issues. I'm attaching pictures as well for reference.


Attached Files Thumbnail(s)
               

.7z   RPCS3.7z (Size: 314.96 KB / Downloads: 1)
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