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Snakeball [NPJA00022]
#1
Game: Snakeball (???????) [NPJA00022]
Build: rpcs3-v0.0.2-2017-07-04-ba013d63 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Nothing
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Invalidate Cache Every Frame | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Snakeball [NPUA80072]

Tested on 3 combinations of the Renderer, PPU, and SPU configurations. This is one angry game! Even deleting it causes RPCS3 to crash!

OPENGL
OGL+Int(p)+Int(p): Nothing. RPCS3 crashes on launch.
OGL+Int(p)+Int(f): Nothing. RPCS3 crashes on launch.
OGL+Rec(LLVM)+Rec(ASMJIT): Nothing. RPCS3 crashes on launch.

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#2
RPCS3 v0.0.3-3-0457f23 Alpha
Ingame
[Image: cfc6ea584f.jpg]
This game freezes with this after a few seconds. (happens in intro if you are too slow to enter in-game)
F {PPU[0x1000005] Thread (RawSpuIntThread) [0x001c31a8]} MEM: Access violation writing location 0xd0090fa0


Attached Files
.gz   Snakeball.log.gz (Size: 227.34 KB / Downloads: 5)
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#3
Despite showing stuff in game, I personally consider something ingame only if you can control it. So, I decided this best fit with intro.
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#4
RPCS3 v0.0.4-6288-1ea5e740 Alpha
Still intro, same issue as before, crashes very frequently possible to go ingame for a second or two but that's not enough to be considered ingame.
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#5
RPCS3 v0.0.5-6630-0e74f2e34 Alpha
Playable, no longer crashes frequentlt, probably because of Eladashi's changes to raw SPU


Attached Files Thumbnail(s)
               

.gz   RPCS3.log.gz (Size: 1.72 MB / Downloads: 0)
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