07-04-2017, 06:12 PM -
Game: My Summer Vacation 3 (T-shirt Actory) | Boku no Natsuyasumi 3 (T?shatsu Akutor?) | ????????3 ?T????????? [NPJA00020]
Build: rpcs3-v0.0.2-2017-07-04-ba013d63 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Intro?
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Invalidate Cache Every Frame | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Boku no Natsuyasumi 3[BCJS30010]
Tested on 4 combinations of the Renderer, PPU, and SPU configurations. Not sure how to proceed further. The game gave birth to BCJS30010 on my game list though...
OPENGL
OGL+Int(f)+Rec(ASMJIT): Intro? Runs at 60fps in menus with heavy graphical issues. RPCS3 Segfaults and crashes if you press Stop.
OGL+Rec(LLVM)+Rec(ASMJIT): Intro? Runs at 60fps in menus with heavy graphical issues.
VULKAN
V+Int(f)+Rec(ASMJIT): Intro. Shows some logo screens but gets stuck on F {rsx::thread} class std::runtime_error thrown: Failed to compile fragment shader (in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKFragmentProgram.cpp:486)
D3D12
DX+Int(f)+Rec(ASMJIT): Nothing. Stuck on white screen with F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001 (in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275) RPCS3 crashes when Stop is pressed.
Build: rpcs3-v0.0.2-2017-07-04-ba013d63 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Intro?
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Invalidate Cache Every Frame | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Boku no Natsuyasumi 3[BCJS30010]
Tested on 4 combinations of the Renderer, PPU, and SPU configurations. Not sure how to proceed further. The game gave birth to BCJS30010 on my game list though...
OPENGL
OGL+Int(f)+Rec(ASMJIT): Intro? Runs at 60fps in menus with heavy graphical issues. RPCS3 Segfaults and crashes if you press Stop.
OGL+Rec(LLVM)+Rec(ASMJIT): Intro? Runs at 60fps in menus with heavy graphical issues.
VULKAN
V+Int(f)+Rec(ASMJIT): Intro. Shows some logo screens but gets stuck on F {rsx::thread} class std::runtime_error thrown: Failed to compile fragment shader (in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKFragmentProgram.cpp:486)
D3D12
DX+Int(f)+Rec(ASMJIT): Nothing. Stuck on white screen with F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001 (in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275) RPCS3 crashes when Stop is pressed.