God of War II HD [NPEA00256]
Started by MarioSonic2987




30 posts in this topic
xZabuzax
Member


0
14 posts 2 threads Joined: Dec 2017
12-03-2017, 08:53 PM -
#11
(12-03-2017, 12:52 PM)Asinine Wrote: It's playable with good fps if you have a fast CPU and a gpu that supports vulkan. The PS2 version used an adaptive frame rate so ultimately RPCS3 will be the best place to play it as we move forward.

I see, thanks for clearing that up.

I can't believe how RPCS3 sky rocketed with the compatibility this fast, these coders are damn talented. I will wait a bit longer to play God of War I & II in RPCS3, I want the absolute best experience while playing those awesome games.

(12-03-2017, 03:28 PM)Utakarsh Wrote: Can we use PS2 ISO to play in here. ?

No dude, RPCS3 is a PS3 emulator, for PS2 games you need PCSX2.
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
Utakarsh
Member


0
3 posts 0 threads Joined: Dec 2017
12-03-2017, 09:00 PM -
#12
(12-03-2017, 08:53 PM)xZabuzax Wrote:
(12-03-2017, 12:52 PM)Asinine Wrote: It's playable with good fps if you have a fast CPU and a gpu that supports vulkan. The PS2 version used an adaptive frame rate so ultimately RPCS3 will be the best place to play it as we move forward.

I see, thanks for clearing that up.

I can't believe how RPCS3 sky rocketed with the compatibility this fast, these coders are damn talented. I will wait a bit longer to play God of War I & II in RPCS3, I want the absolute best experience while playing those awesome games.

(12-03-2017, 03:28 PM)Utakarsh Wrote: Can we use PS2 ISO to play in here. ?

No dude, RPCS3 is a PS3 emulator, for PS2 games you need PCSX2.

Can You tell me where to get this .pkg file
xZabuzax
Member


0
14 posts 2 threads Joined: Dec 2017
12-03-2017, 09:10 PM -
#13
(12-03-2017, 09:00 PM)Utakarsh Wrote: Can You tell me where to get this .pkg file

If by .pkg you mean the PS3 games then sorry mate, that's obviously against the rules.

As a general rule of thumb, don't ever ask for games in any emulator forum especially if said forum is the official website of an emulator, that can get peoples banned. You need to ask those type of questions elsewhere mate.
This post was last modified: 12-03-2017, 09:18 PM by xZabuzax.
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
Utakarsh
Member


0
3 posts 0 threads Joined: Dec 2017
12-03-2017, 09:19 PM -
#14
(12-03-2017, 09:10 PM)xZabuzax Wrote:
(12-03-2017, 09:00 PM)Utakarsh Wrote: Can You tell me where to get this .pkg file

If by .pkg you mean the PS3 games then sorry mate, that's obviously against the rules.

As a general rule of thumb, don't ever ask for games in any emulator forum especially if said forum is the official website of that emulator, that can get peoples banned. You need to ask those type of questions elsewhere mate.

Yeah I got it man, I just found link on Official store of Playstation ($9.99) for GOW II but I am confused which File I have to download, I saw someone was saying You have to buy/download exact file which was checked by mods.

Can anyone guide me with exact download link (Official PS store with working region).
dontpokethebear3893
Member


0
10 posts 0 threads Joined: Dec 2017
12-03-2017, 10:57 PM -
#15
Quick question: are there any differences in-game between the EU version of this (the title ID of this thread) and the USA version? Or are they simply technical? Their file sizes vary greatly; the EU version is much larger. Is this due to more language support?
dontpokethebear3893
Member


0
10 posts 0 threads Joined: Dec 2017
12-04-2017, 09:40 PM -
#16
I'm at a part in the game that causes a total crash every single time without failure. During the Theseus boss fight the game will freeze every single time. Sometimes it's in the early portion of the fight, sometimes it's right towards the end.
error text reads
Code:
E {rsx::thread} RSX: dst index out of range: 16
E {rsx::thread} RSX: ERROR: 0:215: 'dst_reg16' : undeclared identifier
ERROR: 0:215: '' : compilation terminated
ERROR: 2 compilation errors.  No code generated.


E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:345)

I'm attaching screenshots of my settings. I would like to note that I've tried this well over half a dozen times.        
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
12-06-2017, 10:17 AM -
#17
Current time is two hours forward for me. (It's 11:15 UTC+01:00)
This post was last modified: 12-06-2017, 10:17 AM by MarioSonic2987.


Attached Files Thumbnail(s)
   
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Snatch
Member


0
17 posts 0 threads Joined: Aug 2017
12-06-2017, 08:38 PM -
#18
(12-04-2017, 09:40 PM)dontpokethebear3893 Wrote: I'm at a part in the game that causes a total crash every single time without failure. During the Theseus boss fight the game will freeze every single time. Sometimes it's in the early portion of the fight, sometimes it's right towards the end.
error text reads
Code:
E {rsx::thread} RSX: dst index out of range: 16
E {rsx::thread} RSX: ERROR: 0:215: 'dst_reg16' : undeclared identifier
ERROR: 0:215: '' : compilation terminated
ERROR: 2 compilation errors.  No code generated.


E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:345)

I'm attaching screenshots of my settings. I would like to note that I've tried this well over half a dozen times.

Same for GoW I HD
gothmessiah
Member


0
3 posts 0 threads Joined: Dec 2017
12-22-2017, 08:37 AM -
#19
I Also have this issue, any fix?


(12-06-2017, 08:38 PM)Snatch Wrote:
(12-04-2017, 09:40 PM)dontpokethebear3893 Wrote: I'm at a part in the game that causes a total crash every single time without failure. During the Theseus boss fight the game will freeze every single time. Sometimes it's in the early portion of the fight, sometimes it's right towards the end.
error text reads
Code:
E {rsx::thread} RSX: dst index out of range: 16
E {rsx::thread} RSX: ERROR: 0:215: 'dst_reg16' : undeclared identifier
ERROR: 0:215: '' : compilation terminated
ERROR: 2 compilation errors.  No code generated.


E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:345)

I'm attaching screenshots of my settings. I would like to note that I've tried this well over half a dozen times.

Same for GoW I HD
andrej_
Member


0
2 posts 0 threads Joined: Jan 2018
01-20-2018, 08:11 AM -
#20
Questions about this one.

1) Disk states to support native 1080p (1980x1080), but in 1080p there is constant flickering and wrong display size in Vulkan\GL. In DX12 logos run ok, but freezes after.

2) Core i7-4790 (HT), GTX980. CPU is always <= 50% as if it doesn't use HT. Why?
GPU <=25%. Given this, frame rate drops to 40+, average 50. What is the bottleneck?

I'm new here. Do developers read this?


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