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Reaches ingame with graphical glitches. Freezes after a time. Tested in e3e3191.
Core
PPU: Interpreter (fast)
SPU: Interpreter (precise)
LLE Modules
Automatic
Graphics
- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync
Audio
- XAudio2
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 10
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09-05-2017, 02:43 PM
(This post was last modified: 09-05-2017, 07:31 PM by Zolika1351.)
Tried it on latest build, and it seems to cause an infinite loop of U {PPU[0x1000000] Thread (main_thread) [0x00bd19c0]} sceNp TODO: sceNpManagerUnregisterCallback(), game blackscreens after the GTA IV logo, and RPCS3.log is 100MB so can't upload it. These messages still keep on happening even after I stop the emulation. Tried all PPU and SPU settings but all of them resulted in this same error.
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Obviously you're not going to upload an uncompressed text file, that doesn't make any sense. Read the Global Forum Rules for attachment information.
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You should set Write Color Buffers to ON to fix the reflections (water or cars for example).
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 10