[issue? dumpmiss?] Game Install Error.
Started by SysVR




1 posts in this topic
SysVR
Unregistered


 
06-17-2017, 01:03 PM -
#1
Code:
RPCS3 v0.0.2-5287-7431a1ad Alpha
S : Successfully installed PS3 firmware.
S LDR: Boot Game: boot done.
U {PPU[0x1000000] Thread (main_thread) [0x0044a020]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x1000000] Thread (main_thread) [0x0044a028]} sysPrxForUser TODO: _sys_process_at_Exitspawn
E {PPU[0x1000000] Thread (main_thread) [0x00445088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1000000] Thread (main_thread) [0x00445088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
U {PPU[0x1000000] Thread (main_thread) [0x0047ad80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0047ad80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0047ad80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0047ad80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0047ad80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0047ad80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00449da8]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00449da8]} : 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
...
E {SPU[0x2000005] Thread (CellSpursKernel5)} SPU: [0x0955c] Branch-to-next with $LR
...
E {PPU[0x1000000] Thread (main_thread) [0x00447c70]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
...
E {PPU[0x1000000] Thread (main_thread) [0x00047734]} : 'sys_semaphore_trywait' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00447c70]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000000] Thread (main_thread) [0x00047734]} : 'sys_semaphore_trywait' failed with 0x80010005 : CELL_ESRCH
U {PPU[0x1000019] Thread (trophy_init_thread) [0x00449a10]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0xd0096db0, options=0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00444ea8]} cellGame: cellGameCreateGameData(init=*0x205f734c, tmp_contentInfoPath=*0x205f7420, tmp_usrdirPath=*0x205f74a0)
S {PPU[0x1000000] Thread (main_thread) [0x00444ea8]} cellGame: cellGameCreateGameData(): temporary directory '/dev_hdd1/game/BLJM60468GAMEDATA' has been created
S {PPU[0x1000000] Thread (main_thread) [0x00444ea0]} cellGame: cellGameContentPermit(): directory '/dev_hdd0/game/BLJM60468GAMEDATA' has been created
E {PPU[0x1000000] Thread (main_thread) [0x00447c70]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000000] Thread (main_thread) [0x00447c70]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000000] Thread (main_thread) [0x0044d090]} sys_fs: sys_fs_open(“/dev_hdd0/game/BLJM60468GAMEDATA/USRDIR/CurrentData.dat”): failed to open file (flags=0, mode=0)
E {PPU[0x1000000] Thread (main_thread) [0x0044d090]} : 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00447c70]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000000] Thread (main_thread) [0x0044cf44]} : 'sys_fs_unlink' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00447c70]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000000] Thread (main_thread) [0x0044c210]} : 'sys_fs_close' failed with 0x8001002a : CELL_EBADF
E {PPU[0x1000000] Thread (main_thread) [0x00447dc8]} cellSysutil: ??????????????
?????????????????????????
(E {PPU[0x1000000] Thread (main_thread) [0x00447dc8]} cellSysutil: The game data is broken.
Please close the game and delete game data.)
Ani
Administrator
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4,276 posts 105 threads Joined: Aug 2017
06-17-2017, 07:22 PM -
#2
I can't find BLJM60468 on reported games, it probably just doesn't work, seems to die on sys_spu_thread_group_join.
I think a dev was onto an issue present on the log, I'll relay it back to them.
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