God of War III [BCUS98111]
Started by wffl




27 posts in this topic
wffl
Unregistered


 
06-12-2017, 11:05 AM -
#1
RPCS3 v0.0.2-5288-d853fb99 Alpha

Black screen.
stride630
Member


0
40 posts 12 threads Joined: Oct 2017
12-02-2017, 04:20 PM -
#2
Ingame

rpcs3-v0.0.4-2017-12-01-8f314c51_win64
Vulkan
PPU: LLVM
SPU: ASMJIT
Automatically load required libraries
Enable SPU loop detection


[Image: UnlhBeE.jpg][Image: pe7nJO2.jpg]
This post was last modified: 12-02-2017, 10:19 PM by stride630. Edit Reason: Removed Preferred SPU threads


Attached Files
.7z   RPCS3log.7z (Size: 1.21 MB / Downloads: 1,539)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-02-2017, 06:05 PM -
#3
Preferred spu threads = 5 is pretty high, any reason why you're using that? generally 1-3 is best for most games. Thanks for the report!
stride630
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0
40 posts 12 threads Joined: Oct 2017
12-02-2017, 10:18 PM -
#4
(12-02-2017, 06:05 PM)Asinine Wrote: Preferred spu threads = 5 is pretty high, any reason why you're using that? generally 1-3 is best for most games. Thanks for the repor5
 When I was first was testing the GoW 3 it crashed on auto, 3 and 4 but now after running it even more it seems stable on 3, 4 and has similar performance to 5. I'm going to edit out the preferred spu threads since there doesn't seem to be any significant difference between 3, 4 and 5.
Aditya Anand
Banned


4 posts 0 threads Joined: Dec 2017
12-14-2017, 03:05 PM -
#5
i m getting fatal error in newer version than rpcs3 0.0.4 6223.and plz work on god of war ty.
DamonSnelling
Member


0
1 posts 0 threads Joined: Jan 2018
01-05-2018, 02:09 AM -
#6
No more black screen, Very Slow, except for begining normal speed and graphics if good.. Graphics are distorted and words are not normal after that. Almost there guys Keep up the good work. Can't wait to play.
FearInduced
Member


0
8 posts 4 threads Joined: Sep 2017
02-17-2018, 01:14 AM -
#7
I think it's safe to say that there is a regression of some sort in GOW 3 and indicate that it probably should now be labeled as Loadable. I may be wrong, don't really know. But with the latest master build, no matter what API I have it on or what settings I've chose, the game only loads, then throws a few "RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x40300510" lines in the log and stops.
This post was last modified: 02-17-2018, 04:03 PM by FearInduced.


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.gz   RPCS3.log.gz (Size: 114.3 KB / Downloads: 99)
josivan88
Member


1
17 posts 1 threads Joined: Sep 2017
03-01-2018, 04:58 PM -
#8
(02-17-2018, 01:14 AM)FearInduced Wrote: I think it's safe to say that there is a regression of some sort in GOW 3 and indicate that it probably should now be labeled as Loadable. I may be wrong, don't really know. But with the latest master build, no matter what API I have it on or what settings I've chose, the game only loads, then throws a few "RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x40300510" lines in the log and stops.

I can confirm the regression until now (03/01/2018). god of war III keep black screen showing nothing
Arthrax
Member


0
3 posts 0 threads Joined: Mar 2018
03-02-2018, 01:02 AM -
#9
I confirm too, i quickly did a video where i do a test comparison.

I don't know how to attach it, so i'll put the link here: https://www.youtube.com/watch?v=r-VKWYqqdYc
(I hope it's okay, if it's not tell me how, sorry)
Lirisen17
Member


0
1 posts 0 threads Joined: Apr 2018
04-15-2018, 08:53 PM -
#10
RPCS3 version: 0.0.5-6650-78bb9a727 Alpha
used with opengl but also tested with vulkan

the windows is all black and the console say "E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02a84] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02ab4] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x00a80] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x00acc] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02d14] Function call without $LR"


Attached Files
.gz   RPCS3.log.gz (Size: 118.4 KB / Downloads: 214)


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