06-10-2017, 03:21 AM -
Game: Go! Sports Ski Demo | Go! Sports Ski ??? (?? ???? ??????) [NPJA00009]
RPCS3 Version: v0.0.2-4845 9cee2dd Alpha | 09 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Intro (Black Screen after initial Screens.)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Go! Sports Ski [NPUA80070]
Tested on 11 combinations of the Renderer, PPU, and SPU configurations. RPCS3 complains about E {PPU[0x1000000] Thread (main_thread) [0x00623934]} : 'sys_mutex_lock' failed with 0x80010005 : CELL_ESRCH and
E {PPU[0x1000000] Thread (main_thread) [0x00623958]} : 'sys_mutex_unlock' failed with 0x80010005 : CELL_ESRCH
OPENGL
OGL+Int(p)+Int(p): 60FPS on initial screens. 60FPS black screen.
OGL+Int(p)+Int(f): 60FPS on initial screens. 60FPS black screen.
OGL+Int(p)+Rec(ASMJIT): 60FPS on initial screens. 60FPS black screen.
OGL+Int(f)+Int(p): 60FPS on initial screens. 60FPS black screen.
OGL+Int(f)+Int(f): 60FPS on initial screens. 60FPS black screen.
OGL+Int(f)+Rec(ASMJIT): 60FPS on initial screens. 60FPS black screen.
OGL+Rec(LLVM)+Int(p): 60FPS on initial screens. 60FPS black screen.
OGL+Rec(LLVM)+Int(f): 60FPS on initial screens. 60FPS black screen.
OGL+Rec(LLVM)+Rec(ASMJIT): 60FPS on initial screens. 60FPS black screen.
VULKAN
V+Rec(LLVM)+Rec(ASMJIT): 60FPS on initial screens. 60FPS black screen.
D3D12
DX+Rec(LLVM)+Rec(ASMJIT): 60FPS on initial screens. 60FPS black screen.
RPCS3 Version: v0.0.2-4845 9cee2dd Alpha | 09 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Intro (Black Screen after initial Screens.)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Go! Sports Ski [NPUA80070]
Tested on 11 combinations of the Renderer, PPU, and SPU configurations. RPCS3 complains about E {PPU[0x1000000] Thread (main_thread) [0x00623934]} : 'sys_mutex_lock' failed with 0x80010005 : CELL_ESRCH and
E {PPU[0x1000000] Thread (main_thread) [0x00623958]} : 'sys_mutex_unlock' failed with 0x80010005 : CELL_ESRCH
OPENGL
OGL+Int(p)+Int(p): 60FPS on initial screens. 60FPS black screen.
OGL+Int(p)+Int(f): 60FPS on initial screens. 60FPS black screen.
OGL+Int(p)+Rec(ASMJIT): 60FPS on initial screens. 60FPS black screen.
OGL+Int(f)+Int(p): 60FPS on initial screens. 60FPS black screen.
OGL+Int(f)+Int(f): 60FPS on initial screens. 60FPS black screen.
OGL+Int(f)+Rec(ASMJIT): 60FPS on initial screens. 60FPS black screen.
OGL+Rec(LLVM)+Int(p): 60FPS on initial screens. 60FPS black screen.
OGL+Rec(LLVM)+Int(f): 60FPS on initial screens. 60FPS black screen.
OGL+Rec(LLVM)+Rec(ASMJIT): 60FPS on initial screens. 60FPS black screen.
VULKAN
V+Rec(LLVM)+Rec(ASMJIT): 60FPS on initial screens. 60FPS black screen.
D3D12
DX+Rec(LLVM)+Rec(ASMJIT): 60FPS on initial screens. 60FPS black screen.