Lemmings [NPJA00005]
Started by Etokapa




7 posts in this topic
Etokapa
Unregistered


 
06-10-2017, 02:42 AM -
#1
Game: Lemmings (?????) [NPJA00005]
RPCS3 Version: v0.0.2-4845 9cee2dd Alpha | 09 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Nothing
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Lemmings [NPEA00004], Lemmings [NPUA80012]

Tested on 9 combinations of the Renderer, PPU, and SPU configurations. Can't boot.

OPENGL
OGL+Int(p)+Int(p): Can't boot. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x0046a1c8]} : class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)
OGL+Int(p)+Int(f): Can't boot. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x0046a1c8]} : class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)
OGL+Int(p)+Rec(ASMJIT): Can't boot. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x0046a1c8]} : class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)

OGL+Int(f)+Int(p): Can't boot. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x0046a1c8]} : class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)
OGL+Int(f)+Int(f): Can't boot. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x0046a1c8]} : class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)
OGL+Int(f)+Rec(ASMJIT): Can't boot. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x0046a1c8]} : class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)

OGL+Rec(LLVM)+Int(p): Can't boot. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x000c697c]} : class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)
OGL+Rec(LLVM)+Int(f): Can't boot. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x0001022c]} : class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)
OGL+Rec(LLVM)+Rec(ASMJIT): Can't boot. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x003dad4c]} : class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)

Ani
Administrator
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16
4,264 posts 105 threads Joined: Aug 2017
06-29-2017, 03:31 PM -
#2
On unimplemented module functions you just have to test on both Interpreters, all the other combinations automatically won't work
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Etokapa
Unregistered


 
06-30-2017, 12:47 AM -
#3
(06-29-2017, 03:31 PM)Annie Wrote: On unimplemented module functions you just have to test on both Interpreters, all the other combinations automatically won't work
There are a total of 4 Interpreters for the SPU and PPU. Do you have a guide or any recommendations on how to test games in a way that would be helpful to the team? Testing all the combinations can be very time consuming depending on the game.
Ani
Administrator
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16
4,264 posts 105 threads Joined: Aug 2017
07-02-2017, 12:01 PM -
#4
Test with both Fast Interpreters first. If you get "Unimplemented" for some module function then it's dead. You can try to manually load that module using Automatic and Manual load mode to get past it, but that won't work for nearly all cases, since we already automatically load almost all loadable modules possible at the moment.

Some rare cases of games working on Recompilers but not on Interpreter exist, so you can try both Recompilers if you get some weird error on Interpreters. See: https://github.com/RPCS3/rpcs3/issues/2909

Usually the most used combinations, by order, are PPU F + SPU F, PPU R + SPU R, PPU F + SPU R if there's a problem with PPU R, PPU R + SPU F if there's a problem with SPU R.

There are known scenarios where games have glitched textures due to inaccuracies on SPU Fast comparing to SPU Precise. So if you get weird bugs you should try in SPU Precise. For example, the invisible character bug on Red Dead Redemption is solved by switching to SPU Precise. Cases were Precise Interpreters are needed are rare though.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
09-11-2017, 01:39 PM -
#5
rpcs3-v0.0.3-2017-09-10-f0358f85_win64

Loadable.


Attached Files
.rar   RPCS3Lemming.rar (Size: 27.2 KB / Downloads: 7)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-01-2018, 05:27 PM -
#6
rpcs3-v0.0.3-2017-08-01-9296bd21_win64

Eur and US versions are ingame, moving.
Ani
Administrator
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16
4,264 posts 105 threads Joined: Aug 2017
03-01-2018, 05:58 PM -
#7
Denied, test on Ingame is older.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
04-19-2018, 11:50 AM -
#8
Us version playable moving.


RPCS3 v0.0.5-6649-7303f04bc Alpha


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