Dante's Inferno [BLES00713]
Started by wffl




25 posts in this topic
wffl
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06-08-2017, 01:45 PM -
#1
RPCS3 v0.0.2-5-9a801ce Alpha

Ingame.
legend80
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06-08-2017, 03:47 PM -
#2
I can't get past the initial loading spinner. What settings are you using?
wffl
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06-08-2017, 04:28 PM -
#3
(06-08-2017, 03:47 PM)legend80 Wrote: I can't get past the initial loading spinner. What settings are you using?

Auto lib, PPU Interpreter/LLVM, SPU Asmjit, OpenGl/vulkan work for me.
ZEROx
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06-08-2017, 08:17 PM -
#4
he meant locoroco fix build, it goes ingame with PR2844
legend80
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06-09-2017, 02:54 AM -
#5
Same settings, today's build, still hang on initial spinner. Huh...wonder why this won't start for me. I'll keep trying...
wffl
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06-09-2017, 05:06 AM -
#6
I didnt use PR2844, used latest master.
QOTSANINSOADKORN
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107 posts 22 threads Joined: Oct 2017
10-23-2017, 04:27 AM -
#7
EMU claims it's running at 60 fps... but it's in slow mo...
the intro cutscene is taking forever to end... and i can't skip...
IN-GAME = 60 FPS SMOOTH -ISH BUT SOUND SKIPS... + YELLOW TINT...

RPCS3 v0.0.3-3-96fd855 Alpha

   

E {PPU[0x1000000] Thread (main_thread) [0x005308d8]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLES00713”, errDialog=0x0, funcStat=*0xf20180, container=4294967295)
U {PPU[0x1000014] Thread (EARS:TongueDLC::InitTrophiesThread) [0x005d859c]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0xd00f1dd0, options=0x0)
E {PPU[0x1000014] Thread (EARS:TongueDLC::InitTrophiesThread) [0x005d85c0]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xf201a8, arg=*0x20fb5580, options=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x0076b070]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50)
U {PPU[0x1000000] Thread (main_thread) [0x005308d8]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50)
U {PPU[0x1000000] Thread (main_thread) [0x005308d8]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50)
E {PPU[0x1000015] Thread (EARS:TongueDLC:TonguerocTrophiesThread) [0x005d846c]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=1, platinumId=*0xd00f1db0)
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x38890] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x2af90] Function call without $LR
E {SPU[0x2000005] Thread (Job Manager - Job Thread)} SPU: [0x16390] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x19690] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x2f390] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x1a510] Function call without $LR
This post was last modified: 10-31-2017, 12:38 PM by QOTSANINSOADKORN.
xseqtor
Member


0
1 posts 0 threads Joined: Sep 2017
04-05-2018, 10:42 AM -
#8
 Emulator crashes when fightning with Death

v0.0.5-6638 (5681186) Alpha(2018-04-04)

[Image: index.php?action=dlattach;topic=62382.0;...5716;image]
cubatilles
Member


0
4 posts 0 threads Joined: Apr 2018
04-14-2018, 12:11 PM -
#9
(04-05-2018, 10:42 AM)xseqtor Wrote:  Emulator crashes when fightning with Death

v0.0.5-6638 (5681186) Alpha(2018-04-04)

[Image: index.php?action=dlattach;topic=62382.0;...5716;image]

True, same happens to me. I guess it's a regression, as there are videos of other people showing much more progress with the game.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
04-14-2018, 12:35 PM -
#10
It might be possible to bypass the bug, I dont know how.


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