Resistance 2 [BCES00226]
Started by wffl




30 posts in this topic
icemann
Member


0
42 posts 0 threads Joined: Sep 2017
06-15-2020, 04:21 PM -
#21
Update:

Just did a test of the first level and the brightness issues in the first level appear to have been resolved by recent PR's. Game may be fully playable now. Don't have the time to check for now, but will in the future.
lainiwaku
Member


0
34 posts 1 threads Joined: Jan 2020
06-27-2020, 03:50 AM -
#22
does Holar Tower  is fixed on LLVM ?
digitaldude
RPCS3 Tester


1
2,867 posts 554 threads Joined: Aug 2017
06-27-2020, 01:28 PM -
#23
Not yet, need to use ppu fast for that checkpoint.
lastkill
Member


0
2 posts 0 threads Joined: Jul 2020
07-20-2020, 08:31 AM -
#24
I've noticed some particle effects look pixelated, like they aren't scaled up properly.
icemann
Member


0
42 posts 0 threads Joined: Sep 2017
08-18-2020, 02:59 PM -
#25
Did a quick play of the game tonight. This game is not in a playable state yet, primarily due to the massive audio stuttering present which is very similar to the stuttering audio present in inFamous. Everything else appeared to be fine, except for a few textures which didn't look right in the distance (the ones that appeared as just light purple).

I was intending to do a full playthrough of the game, but it looks like waiting till the audio stuttering is fixed first is in order.

This post was last modified: 08-18-2020, 03:13 PM by icemann.
digitaldude
RPCS3 Tester


1
2,867 posts 554 threads Joined: Aug 2017
08-21-2020, 09:31 AM -
#26
are you using spu loop
icemann
Member


0
42 posts 0 threads Joined: Sep 2017
08-21-2020, 01:35 PM -
#27
Yes I have that enabled

[edit]

Went and tested the first level with spu loop detection disabled:

Intro video - No change. Still suffering from audio stuttering badly.
In-game - Stuttering gone. Fixed.

I guess this is one of those rare games that it affects. Likely be the same with inFamous.
This post was last modified: 08-21-2020, 01:46 PM by icemann.
planetx5
Member


0
1 posts 0 threads Joined: Sep 2019
08-24-2020, 10:30 AM -
#28
https://github.com/RPCS3/rpcs3/issues/8753
This means its not perfectly playable.
ldczzyy
Member


0
33 posts 0 threads Joined: Jul 2020
09-14-2020, 12:58 AM -
#29
While I'm playing the US version, but might be useful to share here as well. Testing the game in 4K with 60 fps patch, can't quite hit 60fps yet


Follow up video testing CPU utilization, this game starts at 13:17


Another test on low end PC, frame rate is good, sounds are not. Related section starts at 21:45
This post was last modified: 09-17-2020, 05:57 AM by ldczzyy.
icemann
Member


0
42 posts 0 threads Joined: Sep 2017
10-06-2020, 05:16 AM -
#30
Did a test of the most recent revision build and the choppy audios back, regardless of whether spu loop detection disabled or not. Definitely going to leave a play through of this off until that's fixed.


Forum Jump:


Users browsing this thread: 1 Guest(s)