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Fight Night Round 3 [BLES00026]
RPCS3 v0.0.2-6-8e64e9d Alpha
White screen only.
Quote:·F 0:00:02.230937 {PPU[0x1000000] Thread (main_thread) [0x009bd1c8]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)
RPCS3 v0.0.3-3-6782b22 Alpha

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x009bc598]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0001660, option=*0x0, waitForEvent=0)
U {PPU[0x1000000] Thread (main_thread) [0x00674ba0]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
F {PPU[0x1000000] Thread (main_thread) [0x00691348]} MEM: Access violation writing location 0xd0000fe0

If you're using "Load liblv2.sprx Only" it will not even open a game window.

Attached Files Thumbnail(s)

.gz   RPCS3.log.gz (Size: 36.31 KB / Downloads: 18)
RPCS3 v0.0.4-6226-17bfb3be Alpha
Still loadable, same as before requires load automatic libraries.
RPCS3 v0.0.4-6295-198e9dce Alpha
-Now able to get in game.
-Menus have some graphical and audio slowdowns and hanging when data is saving or loading, but otherwise mostly full speed.
-Fighter model textures aren't displaying properly when selecting fighters.
-Able to get into start fights and fight all the way through, albeit with strong discolored display and low framerate, though only tried once so far.

CPU: Intel i7 4790k @ 4.00GHz - 8 threads - Vulkan
RAM: 7.95GB DDR3 1600MHz
GPU: MSI 970GTX 4G (3.5GB VRAM - Nvidia)
Using "liblv2.sprx only" option

Attached Files Thumbnail(s)

Edit: Video player isn't working... link > https://www.youtube.com/watch?v=xDy6R994gmI

RPCS3 0.0.5-6975-0ffaf6c1c Alpha

- Now loads with "Automatically load required libraries"
- The colour pallet is now correct
- Lots of textures are in the wrong place on the fighter's models, or not loaded at all?
- FPS about 10 - 20 ingame
- Menus FPS 60 locked

CPU: Intel i7 7700 @ 3.6 GHz - 8 threads
RAM: 24GB DDR4 2400MHz
GPU: EVGA GTX 1070 FTW 8GB Overclocked
LLVM Recompiler
ASMJIT Recompiler
Automatically load required libraries
Resolution Scale 300% to 4K (Recorded video downscaled to 1080p)

Best boxing game of all time, IMO. Hope you guys can take a look at it sometime. It's so close to being properly preserved as a "playable" game!! Smile
Unable to run this game. Game hangs randomly at the begining in different places. Once I saw EA Sports is in the game - only once.
Game usually hangs after loading dissapear.

Tested on:
RPCS3 0.0.5-6975-0ffaf6c1c Alpha

Both builds behave same - result not able to get ingame.

Open GL and Vulkan

Ingame status in that case is overstatement beceause I am unable to run this game. I wanted only 1 game - Fight Night Round 3 ... considering buing console!
Tested on:

Intel i5-3570K
Geforce GTX 960 4GB
16GB RAM DDR3 1600

Boxers are shown perfectly. There is no black area on the bodies anymore. At the start of a fight there is a strange graphic lag behind the boxers. The names in the menus are not shown completely.

Stuttering and extreme lag

Ingame 40-48 Frames, Replays are at 28-31 Frames. It is playable!

PPU LLVM Recompiler
SPU LLVM Recompiler
Rest on Standard

Renderer Vulkan
Default Resolution 1280x1080
Framelimiter 60
Anisotropic Filter Automatic


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