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Red Dead Redemption GOTY Edition [BLES01294]
#21
Not sure how to do this since this is my first try but here:

Version = rpcs3-v0.0.5-7161-69af6074_win64

Date of test = 05/08/18 // 5th of August 2018

System Specs:
  • CPU - Intel Core i7-4790K with TSX ENABLED
  • GPU - GTX 980Ti MSI Gaming Edition 6GB
  • RAM - 16GB DDR3 @2133hz
  • SSD - Samsung 850 EVO 1TB
Game Settings:

CPU: - Image Link
  • PPU LLVM Recompiler 
  • SPU LLVM Recompiler (Comparions shots of ASMJIT SPU)
  • Preffered SPU Threads (2)
  • Load liblv2.sprx only
  • Enable thread Scheduler
  • Enable SPU loop detection
  • SPU Cache
  • SPU Block Size (Safe)
  • TSX Intsructions (Forced)

GPU: - Image Link
  • Renderer Vulkan
  • Framelimit (OFF)
  • Aspect Ratio (16:9)
  • Anistropic Filtering (Automatic)
  • Default Resolution (Recommended)
  • Resolution Scale (200%) [1440p]
  • Resolution Scale Threshold (Default)
  • Use GPU Texture Scaling
  • Stretch To Display Area
DEBUG: - Image Link
  • SPU Verification
Issues:

A lot of missing assets and almost no rendering of the landscape (see photo's). Although, framerate is sitting around 10-20 FPS in-game which is nearly 100% better than with SPU ASMJIT where FPS sits at around 6-12 FPS and is incredibly stuttery. The lack of landscape and assets could be contributing to the FPS increase, not sure but I think it's still quite significant regardless. Using SPU ASMJIT there are no missing assets or large graphical issues at all. 

Photos: (Take note of FPS)

SPU LLVM Recompiler 
[/url] ASMJIT Recompiler 
LOG FILE: http://www.mediafire.com/file/gvki8z7pk5...S3.7z/file (12.1MB down from 200MB - can't get it smaller, sorry!)
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#22
Hi, 100% cpu usage on 6700k 4.4 GHZ 
<25% GPU usage GTX 1080
<2gb ram usage
Default, Vulkan, GPU texture scaling
So obviously some issue with whatever the cpu is calling
Freezes after several minutes.
Minor artifacts
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#23
Hangs on my system after opening Rockstar logos with TSX enabled, goes ingame with TSX disabled (albeit at 9-10fps).
Specs: Core i9 9900k @5GHz, EVGA RTX2080ti @2.1GHz,

32GB GSkill 4000MHz CL18, Windows 10 (latest)
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#24
I'm probably not the first to do so but I have succesfully completed the game on version v0.0.7-9047-35794dc3 (newer versions have color issues).

Using:

LLVM Recompiler for both PPU and SPU
Load liblv2.sprx only
Enable thread scheduler
Enable SPU loop detection
SPU Cache
Preferred SPU Threads: 2
SPU Block Size: Safe
TSX Enabled

Vulkan
720p
Resolution scale 100%
AF: 16x
AA: Auto
Resulotion Scale Threshold: 16x16
Write Color Buffers

No changes of any kind elsewhere except reducing audio buffer delay to 30ms.

The emulator was ran on an i7-8700k running at 5GHz with an AVX offset of 2. Memory used is 32GB of 3200MHz RAM and last but not least a GTX 1080.

In game performance hovered mostly between 10 and 20 FPS with some odd dips below and above that. Never at any point chugged the framerate to a point where the game turned completely unplayable but I spent most time playing whilst looking either down or up. This to prevent the game from actually slowing down and me taking forever to go places. Graphical glitches occur mostly with volumetric stuff (dust, clouds, etc.) but otherwise it looks like everything loads and runs about fine. The game hard-locked the emulator about 4 times with a further 3 soft-locks during the run. I'd say I spent about 25 real life hours completing the main story line and below is a screenshot of the game in the emulator showing the completion stats.

https://gyazo.com/04e46c5d6311b5bbff51fe1df47b4b3e
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