05-29-2017, 01:11 AM -
To mods: I accidentally put this in Intro when it should be Ingame.
Game: Tokyo Jungle (????? ?????) [NPJA00075]
RPCS3 Version: v0.0.2-3-83ffd7c Alpha | 19 May, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Ingame (Completed first tutorial and jumped on car.)
Settings:
--Core: Automatically load required libraries
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Tokyo Jungle [NPUA80523], Tokyo Jungle [NPEA00275]
Tested on all combinations of the Renderer, PPU, and SPU configurations. Vulkan+Int(f)+Rec(ASMJIT) shows most potential. Survival cutscene shows as 60FPS, but played very slow. Constant flickering. Do not try unless you want a seizure or headache. Opening the Credits will cause the scrolling to hang, but the game still responds to controls.
OPENGL
OGL+Int(f)+Int(p): "Ingame." Audio stutters too much to be heard. AVG 6FPS.
OGL+Int(f)+Int(f): "Ingame." AVG 12FPS.
OGL+Int(f)+Rec(ASMJIT): "Ingame." AVG 25FPS.
OGL+Rec(LLVM)+Int(p): "Ingame." Audio stutters too much to be heard. AVG 6FPS.
OGL+Rec(LLVM)+Int(f): "Ingame." AVG 12FPS.
OGL+Rec(LLVM)+Rec(ASMJIT): "Ingame." AVG 25FPS.
VULKAN
V+Int(f)+Int(p): "Ingame." Audio stutters too much to be heard. AVG 6FPS.
V+Int(f)+Int(f): "Ingame." AVG 11FPS.
V+Int(f)+Rec(ASMJIT): "Ingame." AVG 30FPS.
V+Rec(LLVM)+Int(p): "Ingame." Audio stutters too much to be heard. AVG 6FPS.
V+Rec(LLVM)+Int(f): "Ingame." AVG 13FPS.
V+Rec(LLVM)+Rec(ASMJIT): "Ingame." AVG 30FPS.
D3D12
DX+Int(f)+Int(p): "Intro." Audio stutters too much to be heard. The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)
DX+Int(f)+Int(f): "Intro." The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)
DX+Int(f)+Rec(ASMJIT): "Intro." The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)
DX+Rec(LLVM)+Int(p): "Intro." Audio stutters too much to be heard. The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)
DX+Rec(LLVM)+Int(f): "Intro." The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)
DX+Rec(LLVM)+Rec(ASMJIT): "Intro." The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)
Game: Tokyo Jungle (????? ?????) [NPJA00075]
RPCS3 Version: v0.0.2-3-83ffd7c Alpha | 19 May, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Ingame (Completed first tutorial and jumped on car.)
Settings:
--Core: Automatically load required libraries
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Tokyo Jungle [NPUA80523], Tokyo Jungle [NPEA00275]
Tested on all combinations of the Renderer, PPU, and SPU configurations. Vulkan+Int(f)+Rec(ASMJIT) shows most potential. Survival cutscene shows as 60FPS, but played very slow. Constant flickering. Do not try unless you want a seizure or headache. Opening the Credits will cause the scrolling to hang, but the game still responds to controls.
OPENGL
OGL+Int(f)+Int(p): "Ingame." Audio stutters too much to be heard. AVG 6FPS.
OGL+Int(f)+Int(f): "Ingame." AVG 12FPS.
OGL+Int(f)+Rec(ASMJIT): "Ingame." AVG 25FPS.
OGL+Rec(LLVM)+Int(p): "Ingame." Audio stutters too much to be heard. AVG 6FPS.
OGL+Rec(LLVM)+Int(f): "Ingame." AVG 12FPS.
OGL+Rec(LLVM)+Rec(ASMJIT): "Ingame." AVG 25FPS.
VULKAN
V+Int(f)+Int(p): "Ingame." Audio stutters too much to be heard. AVG 6FPS.
V+Int(f)+Int(f): "Ingame." AVG 11FPS.
V+Int(f)+Rec(ASMJIT): "Ingame." AVG 30FPS.
V+Rec(LLVM)+Int(p): "Ingame." Audio stutters too much to be heard. AVG 6FPS.
V+Rec(LLVM)+Int(f): "Ingame." AVG 13FPS.
V+Rec(LLVM)+Rec(ASMJIT): "Ingame." AVG 30FPS.
D3D12
DX+Int(f)+Int(p): "Intro." Audio stutters too much to be heard. The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)
DX+Int(f)+Int(f): "Intro." The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)
DX+Int(f)+Rec(ASMJIT): "Intro." The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)
DX+Rec(LLVM)+Int(p): "Intro." Audio stutters too much to be heard. The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)
DX+Rec(LLVM)+Int(f): "Intro." The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)
DX+Rec(LLVM)+Rec(ASMJIT): "Intro." The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)