KoDaWarhawk [BCES00008]
Started by KoDa




3 posts in this topic
KoDa
Member


0
74 posts 24 threads Joined: Aug 2017
05-28-2017, 02:36 PM -
#1
As I have said on the discord server it is completely pointless to try and run the game since it is multiplayer only, however if it could connect to the internet and load up a game then I have no doubt that this game would be considered playable, or ingame at least.

There are still 3 bugs with it however:
1) The game has no audio (even though XAudio has been initialized)
2) The FPS is still very low in certain areas of the game, with lows as bad as 2.5 FPS and highs as good as 20 FPS
3) The background animation freezes frequently

Obviously I only tested this game to add another one to the pile that has been tested, and this is more of a proof of concept more than anything else. Well done to RPCS3 for getting so far Smile

PPU: Recompiler
SPU: Recompiler
LLE's: Auto
'mon then!

Ryzen 5 3600 (@ 4.1GHz) | 16Gb DDR4 3000Mhz | MSI GTX 1660 6gb
Asinine
Moderator
*****


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1,978 posts 79 threads Joined: Aug 2017
03-17-2018, 07:27 PM -
#2
Ingame as of https://forums.rpcs3.net/thread-198230.html with rpcs3-v0.0.5-6541-5f047034_win64.
This post was last modified: 03-17-2018, 07:27 PM by Asinine.
MattM
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1 posts 0 threads Joined: Aug 2019
08-22-2019, 02:23 PM -
#3
(03-17-2018, 07:27 PM)Asinine Wrote: Ingame as of https://forums.rpcs3.net/thread-198230.html with rpcs3-v0.0.5-6541-5f047034_win64.



Currently goes in game. Missing textures, but and freezes from time to time. Playing online using the LAN feature and an app someone made to play against other people with PS3s. I couldn't get the log file because it's infinitely poplulating, but the main bug seems to be this:



E {RSX [0x0416eac]} RSX: Could not gather all required slices for cubemap/3d generation





Code:
Version: rpcs3-v0.0.6-8464-0a5b6ad9_win64

Strict Rendering Mode: Enabled

LLVM Recompiler (PPU): Fastest

LLVM Recompiler (SPU): Fastest

Load libv2.sprx only: Enabled

Enabled Thread Scheduler: Enabled

Enable SPU loop detection: Enabled

SPU Cache: Enabled
krazynez
Member


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1 posts 0 threads Joined: Apr 2018
11-29-2019, 08:04 PM -
#4
Version: rpcs3-v0.0.7-9180-d91f8193_linux64.AppImage
PC Specs in video.
10-15fps drop from recording on my pc.
RPCS3 container popping over Warhawk is not really happing live. Only in the recording.

Without Read Color Buffers on the skybox lines are just black boxes. If Read Color Buffers is disabled more particles seem to be present. From explosions etc...



https://www.youtube.com/watch?v=kBka11EUY-I


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