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LittleBigPlanet - Game of the Year Edition [BCES00611]
#1
Very unpredictable, not consistent at all however the game does always get onto the loading screen with broken text that makes no sense. Half the time the game freezes several seconds after the game begins, the other half the time the game is stuck in a loop and the loading screen animation continues indefinitely.

PPU: Interpreter (fast)
SPU: Recompiler (ASMJIT)
LLE's: Auto

The image shown is where the emulator froze. It seems that if the emulator does freeze then it usually freezes around about here.
'mon then!

Ryzen 5 3600 (@ 3.95GHz) | 16Gb DDR4 3200Mhz | MSI GTX 1660 6gb
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#2
Huh, it's finally working again.
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#3
(05-28-2017, 05:51 PM)shoopdahoop22 Wrote: Huh, it's finally working again.

Since when does showing broken text and a constant boot loop coinciding with unpredictable crashes alondside a continuous loading screen when it doesn't crash constitue as working XD
'mon then!

Ryzen 5 3600 (@ 3.95GHz) | 16Gb DDR4 3200Mhz | MSI GTX 1660 6gb
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#4
(05-29-2017, 07:35 AM)KoDa Wrote:
(05-28-2017, 05:51 PM)shoopdahoop22 Wrote: Huh, it's finally working again.

Since when does showing broken text and a constant boot loop coinciding with unpredictable crashes alondside a continuous loading screen when it doesn't crash constitue as working XD

For some time it wasn't even booting anymore
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#5
(05-29-2017, 12:36 PM)shoopdahoop22 Wrote:
(05-29-2017, 07:35 AM)KoDa Wrote:
(05-28-2017, 05:51 PM)shoopdahoop22 Wrote: Huh, it's finally working again.

Since when does showing broken text and a constant boot loop coinciding with unpredictable crashes alondside a continuous loading screen when it doesn't crash constitue as working XD

For some time it wasn't even booting anymore

That was the other version of the game. No one knows about this one.
'mon then!

Ryzen 5 3600 (@ 3.95GHz) | 16Gb DDR4 3200Mhz | MSI GTX 1660 6gb
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#6
(05-29-2017, 12:42 PM)KoDa Wrote:
(05-29-2017, 12:36 PM)shoopdahoop22 Wrote:
(05-29-2017, 07:35 AM)KoDa Wrote:
(05-28-2017, 05:51 PM)shoopdahoop22 Wrote: Huh, it's finally working again.

Since when does showing broken text and a constant boot loop coinciding with unpredictable crashes alondside a continuous loading screen when it doesn't crash constitue as working XD

For some time it wasn't even booting anymore

That was the other version of the game. No one knows about this one.

Can you please link me to the build that you used? For some reason, the GOTY edition seems to be the only working version of this game. The original release outputs "sys_process: Process finished" and does nothing else.
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#7
(05-29-2017, 09:53 PM)shoopdahoop22 Wrote:
(05-29-2017, 12:42 PM)KoDa Wrote:
(05-29-2017, 12:36 PM)shoopdahoop22 Wrote:
(05-29-2017, 07:35 AM)KoDa Wrote: Since when does showing broken text and a constant boot loop coinciding with unpredictable crashes alondside a continuous loading screen when it doesn't crash constitue as working XD

For some time it wasn't even booting anymore

That was the other version of the game. No one knows about this one.

Can you please link me to the build that you used? For some reason, the GOTY edition seems to be the only working version of this game. The original release outputs "sys_process: Process finished" and does nothing else.

https://ci.appveyor.com/project/rpcs3/rp.../artifacts

I'm currently using this build with the following settings:
PPU: Interpreter
SPU: Recompiler
LLEs: Auto
'mon then!

Ryzen 5 3600 (@ 3.95GHz) | 16Gb DDR4 3200Mhz | MSI GTX 1660 6gb
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#8
(05-30-2017, 06:20 AM)KoDa Wrote:
(05-29-2017, 09:53 PM)shoopdahoop22 Wrote:
(05-29-2017, 12:42 PM)KoDa Wrote:
(05-29-2017, 12:36 PM)shoopdahoop22 Wrote: For some time it wasn't even booting anymore

That was the other version of the game. No one knows about this one.

Can you please link me to the build that you used? For some reason, the GOTY edition seems to be the only working version of this game. The original release outputs "sys_process: Process finished" and does nothing else.

https://ci.appveyor.com/project/rpcs3/rp.../artifacts

I'm currently using this build with the following settings:
PPU: Interpreter
SPU: Recompiler
LLEs: Auto

Even though I deleted the cache files and data in dev_hdd0, the game still refused to boot. For whatever reason, a clean install of RPCS3 seemed to fix the issue...
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#9
(06-09-2017, 08:26 PM)shoopdahoop22 Wrote:
(05-30-2017, 06:20 AM)KoDa Wrote:
(05-29-2017, 09:53 PM)shoopdahoop22 Wrote:
(05-29-2017, 12:42 PM)KoDa Wrote: That was the other version of the game. No one knows about this one.

Can you please link me to the build that you used? For some reason, the GOTY edition seems to be the only working version of this game. The original release outputs "sys_process: Process finished" and does nothing else.

https://ci.appveyor.com/project/rpcs3/rp.../artifacts

I'm currently using this build with the following settings:
PPU: Interpreter
SPU: Recompiler
LLEs: Auto

Even though I deleted the cache files and data in dev_hdd0, the game still refused to boot. For whatever reason, a clean install of RPCS3 seemed to fix the issue...

As mentioned in my first post, this game just like every other LBP game is quite unpredictable.
'mon then!

Ryzen 5 3600 (@ 3.95GHz) | 16Gb DDR4 3200Mhz | MSI GTX 1660 6gb
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#10
Hello

I am booting the same game so I'm replying to this thread.

I know a lot about this game and how it works, so Im trying the best I can to get it running. So I tired deleting(rename) the blurayguids.map file- Instant crash on the emulator but on ps3 it'll still work fine. So I extracted the gamesdata in both ISO and the dev_hdd0. Same as before. So I blanked the data.farc's on both the ISO and the dev_hdd0, so it resulted in the red background and infinite loading 90% of the time. (on an actual ps3 its suppose to be a red border)

I can give some insight on how the game works if that would help it run in the future
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