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Bleach: Soul Resurreccion [BLUS30769]
#1
RPCS3 v0.0.2-5-7739f33 Alpha
Quote:·F 0:01:56.373259 {SPU[0x2000004] Thread (sgx-spurs-CellSpursKernel0)} MEM: Access violation reading location 0x0
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#2

PS3 Game: BLEACH: Soul Resurreccion (BLUS30769) & (BLES01315)
Status: Working

PS3 Game: BLEACH: Soul Resurreccion (BLUS30769)
Status: Working/ Crashes in-game

RPCS3 Settings

(CPU)

PPU Decoder/ Recompiler (LLVM)
SPU Decoder/ Recompiler (ASMJIT)
Firmware/ Manually load selected libraries

Load libraries:
libadec.sprx
libatxdec.sprx
libdmux.sprx
libdmuxpamf.sprx
libgcm_sys.sprx
libl10n.sprx
libpamf.sprx
libresc.sprx
libsail.sprx
libsre.sprx

(GPU)

Renderer/ Vulkan
Resolution/ 1280x720
Aspect Ratio/ 16:9
Framelimit/ 60

Additional Settings checked

(X)Invalidate Cashe Every Frame
(X)Use GPU Texture Scaling
(X)Use Vertical Sync



(05-27-2017, 12:14 PM)GrantKane Wrote: RPCS3 v0.0.2-5-7739f33 Alpha
Quote:·F 0:01:56.373259 {SPU[0x2000004] Thread (sgx-spurs-CellSpursKernel0)} MEM: Access violation reading location 0x0

Download the hacked build for Bleach https://github.com/Zangetsu38/rpcs3/rele...9-668005c8

RPCS3 Settings

(CPU)

PPU Decoder/ Recompiler (LLVM)
SPU Decoder/ Recompiler (ASMJIT)
Firmware/ Manually load selected libraries

Load libraries:
libadec.sprx
libatxdec.sprx
libdmux.sprx
libdmuxpamf.sprx
libgcm_sys.sprx
libl10n.sprx
libpamf.sprx
libresc.sprx
libsail.sprx
libsre.sprx

(GPU)

Renderer/ Vulkan
Resolution/ 1280x720
Aspect Ratio/ 16:9
Framelimit/ 60

Additional Settings checked

(X)Invalidate Cashe Every Frame
(X)Use GPU Texture Scaling
(X)Use Vertical Sync

Manually load the libraries.

PS3 Game: BLEACH: Soul Resurreccion (BLUS30769)
Status: Working

I got it to work fine.
Load libraries:
libadec.sprx
libatxdec.sprx
libdmux.sprx
libdmuxpamf.sprx
libgcm_sys.sprx
libl10n.sprx
libpamf.sprx
libresc.sprx
libsail.sprx
libsre.sprx
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#3
https://www.youtube.com/watch?v=lSKPZaA2uUg

i can't acheive the same as the above example...
also if i dont use WRITE COLOR BUFFERS then my GTX 970's VRAM goes from mild usage to 100% when the image freezes when you get to the MAIN MENU...
have tried all the options mentioned above + more... no luck for my setup...

U {PPU[0x1000000] Thread (main_thread) [0x00b1cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00af4f0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00af4f0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [3]
S {rsx::thread} RSX: New program compiled successfully
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
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#4
I have tested and found that Bleach Soul Resurrection has regressed recently. I tested using the latest master build (rpcs3-v0.0.5-6826-b230b0df_win64) and the build that I found caused the regression (rpcs3-v0.0.5-6675-bd1d4de4_win64). The regression was that the game freezes after the intro on a black screen when before rpcs3-v0.0.5-6675-bd1d4de4_win64 the game would crash on menu. I also found that changing the rendering background did not affect this.


Attached Files
.7z   RPCS3 Log (Default Settings and Latest Master Build).7z (Size: 156.55 KB / Downloads: 11)
.7z   RPCS3 Log (Default Settings and Build 6675).7z (Size: 99.35 KB / Downloads: 4)
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#5
Ingame on master now: https://forums.rpcs3.net/thread-173843-page-3.html
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#6
RPCS3 v0.0.5-7104-a19113025 Alpha | HEAD
Game still hangs after intro.


Attached Files
.gz   RPCS3.log.gz (Size: 216.14 KB / Downloads: 8)
CPU: Intel I5-4690 @ 3.5 GHz
GPU: Nvidia GeForce GTX1080
RAM: 8GB DDR3 1600
Motherboard: MSI H87-G41 PC Mate
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