Metal Gear Solid 5: The Phantom Pain [BLES02102]
Started by GrantKane




4 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
05-27-2017, 01:03 AM -
#1
RPCS3 v0.0.2-5-7739f33 Alpha
The game doesn't even show its graphics window.
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
10-12-2017, 08:36 PM -
#2
(05-27-2017, 01:03 AM)GrantKane Wrote: RPCS3 v0.0.2-5-7739f33 Alpha
The game doesn't even show its graphics window.

v0.0.3-6441 (0129c54) Alpha [2017-10-12]

PROGRESS Smile


The Loading Icon is viewable and it seems to then freeze on 0.00 FPS
Open GL... i7 3700k (@ 3.7Ghz) ...

Log: http://s000.tinyupload.com/index.php?fil...7563188092




[Image: index.php?file_id=02892254791681061642]
This post was last modified: 10-12-2017, 09:26 PM by hcorion. Edit Reason: Removed links to tinyupload, it screws up chromium


Attached Files Thumbnail(s)
   
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
12-02-2017, 11:32 PM -
#3
RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD
Black screen only.
Quote:·F 0:20:10.064974 {SPU[0x2000000] Thread (FoxJobPoolCellSpursKernel0)} class std::runtime_error thrown: Halt
(in file Emu\Cell\SPUThread.cpp:1798)


Attached Files
.7z   RPCS3.7z (Size: 213.56 KB / Downloads: 2)
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
12-04-2017, 06:10 PM -
#4
RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD

·W 0:03:57.077829 {PPU[0x100000e] Thread (NioSelectorThread) [0x02f1d16c]} sys_net: sys_net_bnet_select(nfds=2, readfds=*0xd00bab04, writefds=*0xd00bab84, exceptfds=*0xd00bac04, timeout=*0xd00baaf0)

·E 0:03:57.077867 {PPU[0x100000e] Thread (NioSelectorThread) [0x02f1d16c]} sys_net: sys_net_bnet_select(): exceptfds not implemented

LOG:
.rar   MGS V TPP - LOG RPCS3.rar (Size: 223.31 KB / Downloads: 1)

RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD

Please Move To INTRO?
   
You can see loading icon...

LOG:
.rar   MGSV TPP - INTRO LOG RPCS3.rar (Size: 209.7 KB / Downloads: 11)
This post was last modified: 12-04-2017, 08:22 PM by QOTSANINSOADKORN. Edit Reason: Fixed text
Durandal
Member


0
25 posts 0 threads Joined: Aug 2018
05-16-2019, 06:32 PM -
#5
Running version 0.0.6-8133 (master), I can reach title screens and a few rendered graphics now if I set everything to strict mode.

Using settings:
PPU: Interpreter (precise)
SPU: Interpreter (precise)
Firmware: Automatically load required libraries
Renderer: OpenGL, strict rendering, WCB

I can get to the initial configuration menu (brightness, etc.) Konami logos, and then a few frames of 3D rendering before hitting this error:
Code:
F 0:14:35.499474 {RSX [0x0932664]} RSX: class std::runtime_error thrown: Unknown index array type 101
(in file c:\projects\rpcs3\rpcs3\emu\rsx\gcm_enums.cpp:27)

If I turn off strict rendering then the Konami logo crashes with a similar error: Unknown index array type 255
This post was last modified: 05-16-2019, 07:14 PM by Durandal. Edit Reason: breaking news


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.gz   RPCS3.log.gz (Size: 1.25 MB / Downloads: 0)


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