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The Last of Us [NPEA00435]
#1
Tested in 5f38098.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
Automatic

Graphics

- OpenGL
- 720x480
- Auto (Frame limit)
- VSync

Audio

- XAudio2

Input

- DualShock 4
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 10
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#2
With 6d14583, shows a image to download the game.

PD: Move this thread to Intro.

Log: https://drive.google.com/open?id=0B9Lymx...ElJV2dOOE0
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 10
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#3
Moving to Intro.
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#4
RPCS3 V0.0.3-3-6782b22 Alpha

none of the games using .m2v Videos are working atm, as far as i can tell...
any dev response on .m2v support would be great...

Uncharted 2/3 uses .m2v
   
God Of War 1/2
   

also MOTORSTORM + THE LAST OF US... Smile

   
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#5
I managed to start a new game and get ingame. Performance is similar to the disc version. (2-3 fps)
My CPU is an i5-3470 and the GPU is a GeForce GTX 750 Ti.

RPCS3 version: v0.0.5-7727-c5026f71
PPU Decoder: LLVM
SPU Decoder: ASMJIT (on LLVM it crashes with "Trap" error when loading)
Renderer: Vulkan
Framelimit: Off
All other settings are default.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 393.52 KB / Downloads: 14)
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#6
Version: rpcs3-v0.0.5-7742-afeacc17

PPU: LLVM
SPU: ASMJIT
Firmware: auto

Render: Vulkan
Framelimit: off
VSync
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