The Darkness [BLES00058]
Started by GrantKane




45 posts in this topic
bad361
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1 posts 0 threads Joined: Jul 2018
07-28-2018, 04:05 PM -
#11
i tried changing the sittings as stated above, but i still cant get textures to show... Menus and sound are fine, but no textures.. RCPS3 0.0.5 - 7138, gtx 1060, i7 6700q, 16gb ddr4

https://i.imgur.com/zgCxNzY.png

logs - https://i.imgur.com/if1BYVz.png
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
07-29-2018, 12:36 PM -
#12
That screenshot of a few lines in the log is useless we can't see what settings you are running or anything. Attach the full RPCS3.log.gz from the rpcs3 folder after running the game if you want help.
But the best place to ask for assistance is our Discord server: https://discord.me/RPCS3 in the #help channel.
Andylg
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14 posts 0 threads Joined: Jan 2018
08-01-2018, 09:50 AM -
#13
I attached the file here (the same thing) https://forums.rpcs3.net/thread-197782-p...#pid298959
BFG9000
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5 posts 0 threads Joined: May 2019
05-30-2019, 06:45 AM -
#14
So, I tested it on version 0.0.6-8171-c638e826.
Almost stable 30 fps with drops to 20-25 fps in more open locations.
Looks like something wrong with the bloom effect, because everything is much brighter than it should be. "Write Color Buffers" and "Strict Rendering Mode" doesn't seem to change anything.
Also, game crashes on launch when using LLVM Recompiler as SPU Decoder.
Video, specs and logs are below.

CPU: R5 1600
GPU: RX480
RAM: 8GB-3000



Attached Files
.rar   LLVM_Recompiler_log.rar (Size: 105.85 KB / Downloads: 3)
.rar   ASMJIT_log.rar (Size: 222.86 KB / Downloads: 4)
Andylg
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14 posts 0 threads Joined: Jan 2018
08-17-2019, 02:44 PM -
#15
RPCS3 v0.0.6-8512-51188db7 Alpha | HEAD | Firmware version: 4.84

No changes with the new version yet. Still, there are problems with some textures (for example, the hand at the beginning of the game https://forums.rpcs3.net/thread-197782-p...#pid304806) and everything with the bloom effect, overexposed. This effect with lighting kills the whole atmosphere. Please fix it.


Attached Files
.gz   RPCS3.log.gz (Size: 1.24 MB / Downloads: 3)
n1ghttrap
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10 posts 0 threads Joined: Nov 2019
11-29-2019, 04:06 PM -
#16
Having trouble getting past the Top Cow logo FMV with the US BLUS30035 version. Black screen after.  Known issue with that copy?  Anyone have the settings necessary to get in-game, regardless of version?

p, li { white-space: pre-wrap; }
E {PPU[0x100000e] Thread (XRApp System Thread) [0x013b1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/CONTENT_ENG/TEXTURES/CONTENT_ENG.000.XTC” [1]
E {PPU[0x100000e] Thread (XRApp System Thread) [0x013b1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/CONTENT_ENG/TEXTURES/CONTENT_ENG.000.XTC” [2]
E {PPU[0x100000e] Thread (XRApp System Thread) [0x013b1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/CONTENT_ENG/TEXTURES/CONTENT_ENG.000.XTC” [3]
E {PPU[0x100000e] Thread (XRApp System Thread) [0x00035d24]} 'sys_ppu_thread_detach' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x100000e] Thread (XRApp System Thread) [0x00035d24]} 'sys_ppu_thread_detach' failed with 0x80010005 : CELL_ESRCH [2]
E {PPU[0x100000e] Thread (XRApp System Thread) [0x00035d24]} 'sys_ppu_thread_detach' failed with 0x80010005 : CELL_ESRCH [3]
E {PPU[0x1000012] Thread (CDecoder_M2V) [0x013b1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/CONTENT/VIDEOS/PROFILEHIGH/GUI/LOGO_TOPCOW.M2V.KEYS” [1]
E {PPU[0x1000012] Thread (CDecoder_M2V) [0x013b1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/CONTENT/VIDEOS/PROFILEHIGH/GUI/LOGO_TOPCOW.M2V” [1]
E {PPU[0x100000a] Thread (Sound Start) [0x013b1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/CONTENT/WAVES_PS3/STREAMED_GUI.XWC” [1]
E {PPU[0x1000014] Thread (CDecoder_M2V) [0x013b1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CONTENT/VIDEOS/PROFILEHIGH/GUI/LOGO_UNION.M2V.KEYS” [1]
E {PPU[0x1000014] Thread (CDecoder_M2V) [0x013b1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/CONTENT/VIDEOS/PROFILEHIGH/GUI/LOGO_UNION.M2V” [1]
E {PPU[0x100000a] Thread (Sound Start) [0x013b1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/CONTENT/WAVES_PS3/STREAMED_GUI.XWC” [2]
Tudeski
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18 posts 0 threads Joined: Feb 2019
12-08-2019, 10:48 AM -
#17
Hi,


you need Force CPU blit emulation: enabled in Debug Menu and  Write Color Buffers: enabled

rpcs3\GuiConfigs\CurrentSettings.ini and change "showDebugTab=false" to "showDebugTab=true" then the debug tab will appear in the RPCS3 settings window.
n1ghttrap
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0
10 posts 0 threads Joined: Nov 2019
01-03-2020, 08:37 PM -
#18
Reporting/repeating what others have said; bloom is blown out regardless of settings, as seen in this video: https://www.youtube.com/watch?v=YskhGHX0tNg
mosu95
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1 posts 0 threads Joined: Sep 2019
02-13-2020, 02:45 AM -
#19
(01-03-2020, 08:37 PM)n1ghttrap Wrote: Reporting/repeating what others have said; bloom is blown out regardless of settings, as seen in this video:  https://www.youtube.com/watch?v=YskhGHX0tNg
I can confirm that this game is playable now from start to finish.
The only issue i encountered was the bloom effect that made everything brighter than it should have been. However, i experienced no crashes, significant glitches or anything that game-breaking. Aside from reflections effects (mirrors and water) that show black bars in places. However the latter is to be expected.
   

I have finished the game using version 0.0.8-9574 on Vulkan.

System:
i7-7700
GTX 1050
32GB RAM
Windows 8.1


Attached Files
.gz   RPCS3.log.gz (Size: 6.49 MB / Downloads: 5)
Matt7770c
Member


0
2 posts 0 threads Joined: Aug 2018
03-27-2020, 04:45 PM -
#20
Hi Has anybody fixed the bloom effect problem yet it's too bright tho the game seems playable.


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