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Gran Turismo® 6 [BCES01893]
#1
Tested in d5107aa.

Core

PPU: Interpreter (fast)
SPU: Recompiler

LLE Modules
Automatic

Graphics

- OpenGL
- 1280x720
- Off (Frame limit)

Audio

- XAudio2

Quote:RPCS3 v0.0.2-3-d5107aa Alpha
E {PPU[0x1000000] Thread (main_thread) [0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x1020a, alignment=0x10000000, alloc_addr=*0xd0010af0)
E {PPU[0x1000000] Thread (main_thread) [0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0xd0010ae0)
E {PPU[0x1000000] Thread (main_thread) [0x00077ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED
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#2
Missing log
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#3
Shows this error:

Quote:Error dialog
ERROR: Game data is corrupted (terminated application).
Directory name: ""

And then black screen with FPS counting


Tested in 7739f33.

Core
PPU: Interpreter (fast)
SPU: Recompiler

LLE Modules
Automatic

Graphics
- OpenGL
- 1280x720
- Off (Frame limit)

Audio
- XAudio2

System
Enable /host_root/ OFF

Quote:RPCS3 v0.0.2-5-7739f33 Alpha
E {PPU[0x1000000] Thread (main_thread) [0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x1020a, alignment=0x10000000, alloc_addr=*0xd0010af0)
E {PPU[0x1000000] Thread (main_thread) [0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0xd0010ae0)
E {PPU[0x1000000] Thread (main_thread) [0x00077ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED
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#4
Hi everyone,

I wish to play GT - 6 too, here is my result so far

https://img15.hostingpics.net/pics/937242Sanstitre2.jpg

Can someone help me?
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#5
RPCS3 v0.0.3-3-ed21bb3 Alpha | HEAD
Intel® Core™ i3-8350K CPU @ 4.00GHz | 4 Threads | 3.90 GiB RAM | AVX


.rar   GT6 - LOG RPCS3.rar (Size: 266.27 KB / Downloads: 57)
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#6
RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD
INTRO

·E 0:00:31.808763 {PPU[0x1000000] Thread (main_thread) [0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x1020a, alignment=0x10000000, alloc_addr=*0xd0010af0)
LOG
.rar   GT6 - LOADABLE - LOG RPCS3.rar (Size: 14.5 KB / Downloads: 38)

PPU PRECISE LOG:

.rar   GT6 PPU PRECISE - LOG RPCS3.rar (Size: 92.91 KB / Downloads: 40)

PPU Precise + SPU Fast + Vulkan = INTRO

.rar   GT6 PPU PRECISE - LOG RPCS3.rar (Size: 92.91 KB / Downloads: 40)
LOG:

.rar   GT6 INTRO - PPU PRECISE - SPU FAST - LOG RPCS3.rar (Size: 620.66 KB / Downloads: 57)


Attached Files Thumbnail(s)
   
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#7
RPCS3 v0.0.5-7163-451b3f3c9 Alpha | HEAD
Loadable


PPU Precise + SPU Precise + OpenGL = Black Screen with FPS Counter
Log:

.7z   PPU Precise + SPU Precise + OpenGL.7z (Size: 84.07 KB / Downloads: 4)

PPU Precise + SPU Precise + Vulkan = Blinking Dots on Black Screen with FPS Counter
Log:

.7z   PPU Precise + SPU Precise + Vulkan.7z (Size: 182.27 KB / Downloads: 7)
[Image: b5FvLjE.png]

PPU Fast + SPU Fast + Vulkan = Blinking Dots on Black Screen with FPS Counter
Log:

.7z   PPU Fast + SPU Fast + Vulkan.7z (Size: 208.06 KB / Downloads: 6)

PPU Fast + SPU Fast + OpenGL = White Screen without FPS Counter
Log:

.7z   PPU Fast + SPU Fast + OpenGL.7z (Size: 60.5 KB / Downloads: 2)

PPU Recompiler + SPU Recompiler + OpenGL = Nothing
Log:

.7z   PPU Recompiler + SPU Recompiler + OpenGL.7z (Size: 18.19 KB / Downloads: 4)

PPU Recompiler + SPU Recompiler + Vulkan = Nothing
Log:

.7z   PPU Recompiler + SPU Recompiler + Vulkan.7z (Size: 17.68 KB / Downloads: 4)

PPU Precise + SPU Recompiler + OpenGL = Black Screen with FPS Counter
Log:

.7z   PPU Precise + SPU Recompiler + OpenGL.7z (Size: 526.11 KB / Downloads: 3)

PPU Precise + SPU Recompiler + Vulkan = Black Screen with FPS Counter
Log:

.7z   PPU Precise + SPU Recompiler + Vulkan.7z (Size: 745.69 KB / Downloads: 5)

System:
AMD Ryzen 3 1200 Quad-Core Processor  | 4 Threads | 7.95 GiB RAM | AVX+
ASUS GTX 750 Ti OC Edition 2 GiB VRAM
8 GiB RAM
Windows 10 Home 1803 (17134.191)
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#8
Just one log is fine you know Big Grin If you really want to include lots of logs then you can archive them all into one zip/7z/rar etc
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#9
RPCS3 v0.0.5-7627-64ea7bf8 Alpha | HEAD
Intro
Stuck in loading screen but animation is still working, needs clean all caches before start again, else stuck on black screen just after boot. On PPU recompiler crash with "class std::runtime_error thrown: Unregistered PPU function". Also, when i try stop emulation, RPCS3 is crashing.

LLVM PPU Recompiler and PPU Fast Interpreter logs:

.gz   LLVM PPU recomp.gz (Size: 20.63 KB / Downloads: 2)

.gz   PPU Fast Interpreter.gz (Size: 3.28 MB / Downloads: 3)

System:
AMD Ryzen 3 1200 Quad-Core Processor | 4 Threads | AVX+
ASUS GTX 750 Ti OC Edition 2 GB VRAM
8 GB RAM


Attached Files Thumbnail(s)
           
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#10
No love for GT6. Kinda curious why it hasn't already been made playable. 

I'm getting no further than the last person's attempt at the end of 2018.

The game launches, I select the language, I can watch or skip the intro then after that, i'm faced with a never ending loading screen. 
One same menu song repeats in the background as I watch and wait, slowly losing my sanity.

Countless other titles have been made to work, what's stopping this from being the next big title to become playable? It would be good publicity for RPCS3. You could post footage on your next YT channel update and get even more people interested.

Here are the main errors that I can see holding up the process:

E {PPU[0x1000010] Thread (ksF3) [0x017c1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BCES01893/USRDIR/PDIPFS/5R/EU” [1]
E {PPU[0x1000010] Thread (ksF3) [0x017c1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BCES01893/USRDIR/PDIPFS/5R/EU” [2]
E {PPU[0x1000010] Thread (ksF3) [0x017c1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BCES01893/USRDIR/PDIPFS/5R/8F” [3]

Lots of these:

E {PPU[0x100002c] Thread (vyENO) [0x00b9070c]} MEM: Page_fault reading location 0x61cc03f8 because of using unmapped memory
E {PPU[0x1000010] Thread (ksF3) [0x00a07870]} MEM: Page_fault reading location 0x600cb9b8 because of using unmapped memory
E {PPU[0x1000010] Thread (ksF3) [0x00a06374]} MEM: Page_fault reading location 0x6007f68a because of using unmapped memory
E {PPU[0x1000044] Thread (ZAbZY) [0x017c1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BCES01893/USRDIR/PDIPFS/5Q/7N” [1]
U {PPU[0x1000031] Thread (ZWAP) [0x016c30d0]} cellMusic TODO: cellMusicGetPlaybackStatus2(status=*0xd015ee60) x14382
E {PPU[0x1000045] Thread (ZAbZY) [0x017c1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BCES01893/USRDIR/PDIPFS/5Q/7N” [1

When I look in the directory for the first errors I pasted, the paths lead to a missing file and folder (eg: 5R/EU doesn't exist).

Missing files, unmapped memory errors... This kind of issue is all over the internet for other games, which have mostly been resolved yet all the workarounds for other games do not fix the problem for GT6.
This is obviously out of my control, it's nothing I can fix by just changing settings within the emulator. I don't have the skills to modify the backend of RPCS3, someone who knows what they're doing needs to take the time to organize a fix so this game can become playable.

I don't know why people are wasting time trying to emulate games like FarCry 2 and Call of Duty World at War when they're allready on the PC. All that messing around only to achieve a slower, less stable version of the game that has no graphical benefit and gameplay is also no better ... I really wonder sometimes. Somebody please put some effort into running Gran Turismo 6! It's only the most iconic driving game on the Playstation, if no more than that.

I'll try and paste the whole log at some point, but surely these keywords ring a bell. Please provide me with any information you can, let me know if there's anything more you need from me

RPCS3 build 0.0.6-7830
Windows 10 Home 64-bit | i5 8400 | 2x4GB DDR4 2400mhz | Reference GTX 1070 8GB | 860 Evo m.2 250GB |
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