Gran Turismo® 6 [BCES01893]
Started by eoiz




91 posts in this topic
Ani
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4,264 posts 105 threads Joined: Aug 2017
03-08-2019, 02:45 PM -
#11
No one is wasting time on random games no developer even owns, this is not a porting service, this is an emulator for the whole platforms, there are no per game hacks.
In fact, recent PRs improved Gran Turismo games a lot. Saying there's "no love" for Gran Turismo is just lying.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
///Mark
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2 posts 0 threads Joined: Mar 2019
03-10-2019, 03:47 AM -
#12
I appreciate the work that you devs have put into RPCS3 as a functioning emulator thus far and i'm trying my hardest not to bash other people for liking different games, but firstly: there's no justification for emulating games that are already available and playable on a PC. It is a waste of time and resources. RPCS3 has been a workable emulator for two years, however common PS games such as GT6 and Metal Gear Solid 4 aren't playable. All this time and they haven't been touched, yet people are working to emulate games already playable on Windows! 


Secondly: What if instead of working to emulate every single anime game made for the PS3, devs broadened the style of games available to play using this emulator. It's in their best interest if they wish RPCS3 to gain popularity and funding.

If RPCS3 developers aren't prepared to deviate from the titles they like (Which is almost always anime or some other fantasy nonsense), people shouldn't back the software. It's fair to say that you shouldn't have to take interest in what other people want out of the emulator, but it's different when people are paying you. They expect better than that and so they should. What people want is a PS3 emulator. What's happening, is somebody's getting to quit actual work so they can be paid to make an Anime Emulator.

If making the most common Playstation 3 titles playable is too much to ask, then I don't want to waste any more of my own time on RPCS3.
Veritas0923
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26 posts 3 threads Joined: Jan 2019
03-10-2019, 07:24 PM -
#13
My experience thus far

[Image: 31aea2b7b401d0c1017745aa739e82d3.png]

[Image: af3df1b2e31359c4444d881616d913c4.png]

[Image: ad0cf142088846d358a3b05b6034afda.png]

[Image: 4ee4e403620f9798af8c98a5c96285a4.png]

CPU: AMD Athlon X4 760k 4.0GHz
RAM 16GB OS: Win8.1 Pro x64
GFX: AMD Radeon R9 270X 2GB

PPU: Fast
SPU: Fast/Experimental, With and Without Accurate XFloat.
GPU: OpenGL, Framelimit: Off
Firmware: Auto load
Audio Output: XAudio2, With & Without Buffer, Downmixed to Stereo
Keyboard: Basic

Behavior is same with all listed settings.

Log File: https://pastebin.com/qvTiVZR0
This post was last modified: 03-10-2019, 07:53 PM by Veritas0923.
Veritas0923
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26 posts 3 threads Joined: Jan 2019
03-12-2019, 08:50 PM -
#14
Got a bit farther in latest build. PPU: Fast, SPU: LLVM

[Image: bc326bbc8fb4c5bd3a0ebf22a6395c4a.png]


Here's a log file from name entry. It ceases to function after entering a name and just stays at loading screen forever.

Disabling Native UI is required to enter the name.
This post was last modified: 03-12-2019, 09:40 PM by Veritas0923.


Attached Files
.gz   RPCS3.log.gz (Size: 3.01 MB / Downloads: 18)
jenci8888
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19 posts 4 threads Joined: Aug 2017
03-14-2019, 02:44 PM -
#15
Build: RPCS3 v0.0.6.7869-e9b6bead

Status: Intro -> Ingame

Different situation:
Vulkan gets with WCB
F {RSX [0x119dc0c]} RSX: class std::runtime_error thrown: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST) (in file c:\projects\rpcs3\rpcs3\emu\rsx\vk\vkhelpers.h:1278)

OGL gets with WCB
F {RSX [0x1918d68]} RSX: class std::runtime_error thrown: Assertion failed: src != nullptr
(in file c:\projects\rpcs3\rpcs3\emu\rsx\common\texture_cache_utils.h:1403)


Screenshot: OGL without WCB
[Image: TJKs3lE.png]
[Image: dwJgsQx.png]
This post was last modified: 03-14-2019, 07:24 PM by jenci8888.


Attached Files
.7z   RPCS3.7z (Size: 2.82 MB / Downloads: 14)
yannick
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4 posts 0 threads Joined: Jan 2019
03-16-2019, 04:13 PM -
#16
(03-14-2019, 02:44 PM)jenci8888 Wrote: Build: RPCS3 v0.0.6.7869-e9b6bead

Status: Intro -> Ingame

Different situation:
Vulkan gets with WCB
F {RSX [0x119dc0c]} RSX: class std::runtime_error thrown: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST) (in file c:\projects\rpcs3\rpcs3\emu\rsx\vk\vkhelpers.h:1278)

OGL gets with WCB
F {RSX [0x1918d68]} RSX: class std::runtime_error thrown: Assertion failed: src != nullptr
(in file c:\projects\rpcs3\rpcs3\emu\rsx\common\texture_cache_utils.h:1403)


Screenshot: OGL without WCB
[Image: TJKs3lE.png]
[Image: dwJgsQx.png]

Hello
For me I can play.

RPCS3 v0.0.6-7869-e9b6bead Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX

Core:
  PPU Decoder: Interpreter (fast)
  PPU Threads: 2
  PPU Debug: false
  Save LLVM logs: false
  Use LLVM CPU: ""
  Max LLVM Compile Threads: 0
  Enable thread scheduler: false
  Set DAZ and FTZ: false
  SPU Decoder: Recompiler (LLVM)
  Lower SPU thread priority: false
  SPU Debug: false
  Preferred SPU Threads: 0
  SPU delay penalty: 3
  SPU loop detection: false
  SPU Block Size: Safe
  Accurate GETLLAR: false
  Accurate PUTLLUC: false
  SPU Verification: true
  SPU Cache: true
  Enable TSX: Enabled
  Accurate xfloat: true
  Approximate xfloat: true
  Debug Console Mode: false
  Lib Loader: Load liblv2.sprx only
  Hook static functions: false
  Load libraries:
    []
  HLE lwmutex: false
  SPU Shared Runtime: true
VFS:
  $(EmulatorDir): ""
  /dev_hdd0/: $(EmulatorDir)dev_hdd0/
  /dev_hdd1/: $(EmulatorDir)dev_hdd1/
  /dev_flash/: ""
  /dev_usb000/: $(EmulatorDir)dev_usb000/
  /dev_bdvd/: ""
  /app_home/: ""
  Enable /host_root/: false
  Initialize Directories: true
  Limit disk cache size: true
  Disk cache maximum size (MB): 10240
Video:
  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: 59.94
  Write Color Buffers: false
  Write Depth Buffer: false
  Read Color Buffers: false
  Read Depth Buffer: false
  Log shader programs: false
  VSync: false
  Debug output: false
  Debug overlay: false
  Use Legacy OpenGL Buffers: false
  Use GPU texture scaling: true
  Stretch To Display Area: false
  Force High Precision Z buffer: false
  Strict Rendering Mode: true
  Disable ZCull Occlusion Queries: false
  Disable Vertex Cache: false
  Disable FIFO Reordering: false
  Enable Frame Skip: false
  Force CPU Blit: true
  Disable On-Disk Shader Cache: false
  Disable Vulkan Memory Allocator: false
  Use full RGB output range: true
  Disable Asynchronous Shader Compiler: false
  Strict Texture Flushing: false
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 199
  Anisotropic Filter Override: 0
  Minimum Scalable Dimension: 16
  Driver Recovery Timeout: 1000000
  D3D12:
    Adapter: ""
  Vulkan:
    Adapter: GeForce GTX 1080
    Force FIFO present mode: false
    Force primitive restart flag: false
  Performance Overlay:
    Enabled: false
    Detail level: High
    Metrics update interval (ms): 350
    Font size (px): 10
    Position: Top Left
    Font: n023055ms.ttf
    Horizontal Margin (px): 50
    Vertical Margin (px): 50
    Center Horizontally: false
    Center Vertically: false
    Opacity (%): 70
    Body Color (hex): "#FFE138FF"
    Body Background (hex): "#002339FF"
    Title Color (hex): "#F26C24FF"
    Title Background (hex): "#00000000"
  Shader Compilation Hint:
    Position X (px): 20
    Position Y (px): 690
  Shader Loading Dialog:
    Allow custom background: true
    Darkening effect strength: 30
    Blur effect strength: 0
Audio:
  Renderer: OpenAL
  Dump to file: false
  Convert to 16 bit: false
  Downmix to Stereo: true
  Start Threshold: 1
  Master Volume: 150
  Enable Buffering: true
  Desired Audio Buffer Duration: 100
  Sampling Period Multiplier: 100
  Enable Time Stretching: false
  Time Stretching Threshold: 75
  Buffer Count: 32
Input/Output:
  Keyboard: "Null"
  Mouse: Basic
  Pad: Keyboard
  Camera: "Null"
  Camera type: Unknown
  Move: "Null"
System:
  Language: French
  Enter button assignment: Enter with cross
Net:
  Connection status: Disconnected
  IP address: 192.168.1.1
Miscellaneous:
  Automatically start games after boot: true
  Exit RPCS3 when process finishes: false
  Start games in fullscreen mode: false
  Show FPS counter in window title: true
  Show trophy popups: true
  Show shader compilation hint: true
  Use native user interface: true
  Port: 2345
Log: {}
This post was last modified: 03-16-2019, 04:15 PM by yannick.
Rudolf
Member


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1 posts 0 threads Joined: May 2019
05-06-2019, 08:58 AM -
#17
Hetre's where I get to:

   

And I've attached the log file.
Ani
Administrator
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4,264 posts 105 threads Joined: Aug 2017
05-06-2019, 04:02 PM -
#18
That's not a log file, that's copy paste from the emulator output
I removed the text file and left only the screenshot on your post
This post was last modified: 05-06-2019, 04:03 PM by Ani.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
yannick
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4 posts 0 threads Joined: Jan 2019
07-25-2019, 04:19 PM -
#19
Hi all
A link from my youtube or GranTurismo 6 works very well.

Is it possible to add a 21:9 format to fit my monitor.

Thank you. Smile


https://youtu.be/s-PVpz5NirM
Sandi1987
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182 posts 24 threads Joined: Sep 2017
08-25-2019, 07:06 AM -
#20
Graphics blinking so much and game crashing. Game also crash when buying Honda Fit.
This post was last modified: 08-25-2019, 08:27 AM by Sandi1987.


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