Shining Resonance [BLJM61156]
Started by GrantKane




6 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
05-19-2017, 06:52 PM -
#1
RPCS3 v0.0.2-3-d5107aa Alpha
White screen only.
Cerophono
Unregistered


 
06-02-2017, 05:26 PM -
#2
v0.0.2.8-ae9fb59
White screen only, Tried all 6 combinations of PPU and SPU decoders.
Code:
U {PPU[0x1000000] Thread (main_thread) [0x003fb0b0]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x1000000] Thread (main_thread) [0x003fb0b0]} sysPrxForUser TODO: _sys_process_at_Exitspawn
U {PPU[0x1000000] Thread (main_thread) [0x003fb0b0]} cellScreenshot TODO: cellScreenShotSetParameter(param=*0xd0080cc8)
U {PPU[0x1000000] Thread (main_thread) [0x003fb0b0]} cellGcmSys TODO: cellGcmSetVBlankFrequency(freq=2)
E {PPU[0x1000000] Thread (main_thread) [0x003fb0b0]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x003fb0b0]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
[/code]
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-14-2017, 09:54 AM -
#3
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Loadable.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
08-17-2017, 11:23 PM -
#4
Moving to Loadable.
JaCCOOHD
Member


0
1 posts 0 threads Joined: Oct 2017
10-12-2017, 03:35 AM -
#5
rpcs3-v0.0.3-2017-10-08-e8bde583_win64
It boots into the game and runs, but seems like either model or texture is not loading correctly (the characters looks like a mess, literally)
blueza5566
Member


0
1 posts 0 threads Joined: Dec 2017
12-11-2017, 01:52 PM -
#6
rpcs3-v0.0.4-2017-12-10-6e9b064a_win64
Stuck At Loading
Code:
E {PPU[0x100000c] Thread (VlThread_TRPU) [0x00433318]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x7babb0, arg=*0x22096fc0, options=0x1)
E {PPU[0x100000c] Thread (VlThread_TRPU) [0x00433318]} sceNpTrophy: sceNpTrophyGetGameInfo(context=0x1, handle=0x1, details=*0xd00ec8ac, data=*0xd00ec40c)
E {PPU[0x100000c] Thread (VlThread_TRPU) [0x00433318]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0x220979bc, count=*0x220979cc)
E {PPU[0x100000b] Thread (VlThread_VLNT) [0x00433318]} cellNetCtl: cellNetCtlNetStartDialogLoadAsync(param=*0xd00e7c90)
E {PPU[0x1000000] Thread (main_thread) [0x00243aac]} 'sys_memory_allocate_from_container' failed with 0x80010004 : CELL_ENOMEM [1]
E {PPU[0x1000000] Thread (main_thread) [0x00243aac]} 'sys_memory_allocate_from_container' failed with 0x80010004 : CELL_ENOMEM [2]
E {PPU[0x1000000] Thread (main_thread) [0x00243aac]} 'sys_memory_allocate_from_container' failed with 0x80010004 : CELL_ENOMEM [3]
DatKami
Member


0
1 posts 0 threads Joined: Jun 2018
06-04-2018, 08:40 AM -
#7
RPCS3 v0.0.5-6887-84ae64369 Alpha | HEAD
Ingame, 30 FPS. Characters no longer look like a jumbled mess.
Have not encountered game breaking bugs so far, but have not completed the game to call this Playable.
[Image: E76pSQw.jpg]
This post was last modified: 06-04-2018, 07:07 PM by Asinine.


Attached Files
.7z   RPCS3.7z (Size: 298.76 KB / Downloads: 6)


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