Natsuiro High School Seishun Hakusho [BLJS10273]
Started by Wirtual




5 posts in this topic
Wirtual
Unregistered


 
04-20-2017, 01:42 PM -
#1
Natsuiro High School Seishun Hakusho [BLJS10273]

It is black screen. But it also has a FPS counter that is moving up and down.
Picture v

dylan760
Member


0
1 posts 0 threads Joined: Dec 2017
Wink  12-14-2017, 12:25 PM -
#2
Shows nothing more then a black screen and and the fps counter.
tried using all of the decoder settings on cpu and tried changing the gpu but it doesnt work

Code:
S LDR: Updates found at /dev_hdd0/game/BLJS10273/!
S LDR: Boot from gamelist per doubleclick: done
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+010200-9E84381748CAAADA-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+05000C-20350AE2836178C7-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+08FCAC-8341A87227437154-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+0CFB70-DD13DCE4354D7166-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+10FB8C-31EC286782F5314B-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+14FAB4-E1A179F932553BC2-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+18F50C-B7E1DA0BEB8AFF6C-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+1CF0D4-397AE88AC8934E55-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+20D9D4-AC09E9C641FC4986-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+24D8B4-DE349D42A60EBB0F-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+28D844-610F21659999B6E3-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+2CD67C-7DE20071CC26F9FF-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+30D74C-79024539ED126EF1-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+34D430-80C7AEC435A87436-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+38D1B8-9D214821147E8C0E-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+3CD18C-DAD818EA2AB1FE0C-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+40D158-6BC45FD5E7272D8E-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+44D5E8-C8704E01FF9A3B35-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+48E20C-CCB628BBBD4ACB98-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+4CDC2C-9CDB3A1B4920EB7C-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+50DA18-6C0A45CE313EAF8C-haswell.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2-libsysmodule.sprx-E926430A8C1D5DCB-haswell.obj
U {PPU[0x1000000] Thread (main_thread) [0x00eb2d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x00eb1efc]} sysPrxForUser TODO: sys_prx_load_module_list(count=7, path_list=**0xd0010bfc, flags=0x0, pOpt=*0x0, id_list=*0xd0010bdc)
S {PPU[0x1000000] Thread (main_thread) [0x00eb1efc]} PPU: LLVM: Loaded module v2-libgcm_sys.sprx-92BB3C6B43076AD9-haswell.obj
S {PPU[0x1000000] Thread (main_thread) [0x00eb1efc]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00eb1efc]} PPU: LLVM: Loaded module v2-libsre.sprx-7BD57B68D8CA8EBC-haswell.obj
S {PPU[0x1000000] Thread (main_thread) [0x00eb1efc]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00eb1efc]} PPU: LLVM: Loaded module v2-libfs.sprx-BB8655E4C5C49381-haswell.obj
S {PPU[0x1000000] Thread (main_thread) [0x00eb1efc]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
E {PPU[0x1000000] Thread (main_thread) [0x00339140]} sys_vm: sys_vm_memory_map(vsize=0xe000000, psize=0x800000, cid=0xffffffff, flags=0x200, policy=0x1, addr=*0xb52064)
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} PPU: LLVM: Loaded module v2-libresc.sprx-868A23FA3425D270-haswell.obj
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx
U {PPU[0x1000000] Thread (main_thread) [0x00f11d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
E {PPU[0x1000000] Thread (main_thread) [0x00f11d84]} '_sys_spu_printf_attach_group' failed with 0x8001000f : CELL_ESTAT [1]
U {PPU[0x1000000] Thread (main_thread) [0x00f17e58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00f17e58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
S {SPU[0x2000000] Thread (tamlibCellSpursKernel0)} SPU: SPU Database initialized...
S {SPU[0x2000000] Thread (tamlibCellSpursKernel0)} SPU: SPU Recompiler (ASMJIT) created...
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} PPU: LLVM: Loaded module v2-libfiber.sprx-90B538A6D4A84178-haswell.obj
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfiber.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} PPU: LLVM: Loaded module v2-libspurs_jq.sprx-356285E488E56CBE-haswell.obj
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libspurs_jq.sprx
U {PPU[0x1000000] Thread (main_thread) [0x00f5e948]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0010590, option=*0x0, waitForEvent=0)
U {PPU[0x1000000] Thread (main_thread) [0x00f11d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00f11d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00f11d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00f11d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00f17e58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00f17e58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
U {PPU[0x1000000] Thread (main_thread) [0x00f15050]} sys_lwmutex TODO: _sys_lwmutex_create(): SYS_SYNC_RETRY
U {PPU[0x1000000] Thread (main_thread) [0x00344bac]} sys_lwmutex TODO: _sys_lwmutex_create(): SYS_SYNC_RETRY
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} PPU: LLVM: Loaded module v2-libl10n.sprx-CF794CD12F0202AD-haswell.obj
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libl10n.sprx
S {rsx::thread} RSX: New program compiled successfully
S {rsx::thread} RSX: New program compiled successfully
S {rsx::thread} RSX: New program compiled successfully
S {rsx::thread} RSX: New program compiled successfully
S {rsx::thread} RSX: New program compiled successfully
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} PPU: LLVM: Loaded module v2-libnet.sprx-FFB9AC229DA8A825-haswell.obj
S {rsx::thread} RSX: New program compiled successfully
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} PPU: LLVM: Loaded module v2-librtc.sprx-9CB190F178FA7E82-haswell.obj
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
S {rsx::thread} RSX: New program compiled successfully
E {PPU[0x1000000] Thread (main_thread) [0x00340fe0]} sceNpTrophy: sceNpTrophyCreateContext CONF does not exist
E {PPU[0x1000000] Thread (main_thread) [0x00340fe0]} 'sceNpTrophyCreateContext' failed with 0x8002291b : SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST [1]
U {PPU[0x1000000] Thread (main_thread) [0x00341028]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x0, handle=0x1, reqspace=*0xd0010780, options=0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00341028]} 'sceNpTrophyGetRequiredDiskSpace' failed with 0x8002290a : SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT [1]
S {rsx::thread} RSX: New program compiled successfully
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} PPU: LLVM: Loaded module v2-libjpgenc.sprx-0276BD658AFD9FA1-haswell.obj
S {rsx::thread} RSX: New program compiled successfully
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libjpgenc.sprx
S {rsx::thread} RSX: New program compiled successfully
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} PPU: LLVM: Loaded module v2-libjpgdec.sprx-97D377D2DA54D203-haswell.obj
S {PPU[0x1000000] Thread (main_thread) [0x00eaf0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libjpgdec.sprx
U {PPU[0x1000000] Thread (main_thread) [0x003e1970]} cellSysutil TODO: cellSysCacheClear()
U {PPU[0x1000000] Thread (main_thread) [0x004abc38]} cellScreenshot TODO: cellScreenShotSetOverlayImage(srcDir=“/dev_bdvd/PS3_GAME/USRDIR//DSC/overlay”, srcFile=“copyright.png”, offset_x=1024, offset_y=648)
E {PPU[0x1000000] Thread (main_thread) [0x0048f878]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000000] Thread (main_thread) [0x003ea528]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000011] Thread (Trophy) [0x003411c0]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x0, handle=0x1, statusCb=*0x5c2cc0, arg=*0x0, options=0x1)
E {PPU[0x1000011] Thread (Trophy) [0x003411c0]} sceNpTrophy: sceNpTrophyRegisterContext(): SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT
E {PPU[0x1000011] Thread (Trophy) [0x003411c0]} 'sceNpTrophyRegisterContext' failed with 0x8002290a : SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT [1]
lifehurts
Member


0
1 posts 0 threads Joined: Jan 2018
01-10-2018, 03:50 AM -
#3
Actually managed to get the game working, but it hangs halfway after the intro. It doesn't work on the first try though. Have to keep booting with the same settings and sometimes it works sometimes it just gives a blank screen. Frame rate is really choppy after it goes into the game.

   
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
12-31-2018, 12:04 PM -
#4
RPCS3 v0.0.5-7639-7ebd3bbc Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX



Ingame. Everything seems fine, but some areas can really hurt fps.


Attached Files Thumbnail(s)
       

.gz   RPCS3.log.gz (Size: 318.81 KB / Downloads: 26)
Teio
Member


0
1 posts 0 threads Joined: Aug 2019
08-28-2019, 04:11 AM -
#5
The game is working for me, but I can't seem to take pictures :/ I keep pressing R1 in camera mode, and nothing happens.
rpcs3asdf
Banned


13 posts 4 threads Joined: Jan 2018
11-27-2020, 07:31 AM -
#6
(01-10-2018, 03:50 AM)lifehurts Wrote: Actually managed to get the game working, but it hangs halfway after the intro. It doesn't work on the first try though. Have to keep booting with the same settings and sometimes it works sometimes it just gives a blank screen. Frame rate is really choppy after it goes into the game.

Were can i find a english version of this game or fan translation patch?


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