Started by Gundark

21 posts in this topic

04-17-2017, 09:22 AM -
RPCS3 23cd54b
PPU interpreter fast
load required libraries
720x480 ( very important, otherwise won't work )

Managed to play for a few minutes, after that fail in fragment shader. Speed is 2-7fps in game, 20-30 fps in 2d elements. Great work guys.


04-20-2017, 08:34 PM -
This time with 133f2e17 I managed to get further. In OpenGL it stuck right before finishing planetary monster Gohma Vlitra. I get black screen with music, can enter menu, but it doesn't trigger a scene. However in OpenGL it can't show the first intro movie and second one have inverted colors. In game, few textures corruptions and no shadows. Vulkan is a little better graphic wise, but crash after goes ingame. D3D shows intro movies and doesn't have problems with inverted colors but crash before entering ingame. Here are logs. Ogl archive is too big so I split it in two in 7zip.

04-30-2017, 06:50 PM -
Here something I hope Kd-11 will find interesting ( although d3d ). This would be awesome because only d3d correctly displays graphics in this game.

class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:280)
Dust of Osiris

1 posts 0 threads Joined: Oct 2017
10-21-2017, 10:21 PM -
My two cents

Intel Core i5-7400
NVidia GTX 1070
Have used PPU Recompiler (LLVM) and SPU Recompiler (ASMJIT). Have tried Vulcan and OpenGL renderers. On Vulcan game runs faster, but has no shadows and no shaders, also 100% CPU load. On OpenGL game looks a bit better, but there are texture corruptions at least in ground gameplay sections and it runs 1.5-2x times slower. Have played through 1st and 2nd episodes, no crashes. Log attached in two 7z archives due to size. Hope that helps

Attached Files
.7z   RPCS3 10-22-2017.001.7z (Size: 1.86 MB / Downloads: 102)
.7z   RPCS3 10-22-2017.002.7z (Size: 869.44 KB / Downloads: 59)

114 posts 17 threads Joined: Aug 2017
12-30-2017, 07:48 PM -
((Test on RPCS3 v0.0.4-6282-78f7020c Alpha))
Link Patreon for Help developer

Better in OpenGL

Speed   : Slow
Movie   : Work
Graphic : Work... But Graphic Problems in different location
Music   : Work

The RPCS3 freeze after 17 min.. Then showing this error
((F {SPU[0x2000000] Thread (Spurs1 5SPU CellSpursKernel0)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file Emu\Cell\SPUASMJITRecompiler.cpp:2740)))

CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)

The Log File:-!pMtUGACJ!WExowoT0O_I1I...Wcoj7TMdos
This post was last modified: 12-31-2017, 12:07 PM by AMMAREN.

7 posts 1 threads Joined: Nov 2017
03-25-2018, 03:11 PM -
Test on: RPCS3 v0.0.5-6592-a36acf49d Alpha | HEAD

I finished "Asura's Wrath", no crash, no freeze, all DLC + update 1.2. No major problem to report, graphics have greatly improved with the PR to KD, there are still some minor graphic problem but nothing dramatic. Fullspeed 30 FPS on i5 4670K. The shader cache compiling is awful on this game though.

Log + 3 screenshots provided.

We can change the status to playable.

Attached Files Thumbnail(s)

.7z   RPCS3.7z (Size: 497.02 KB / Downloads: 89)

5 posts 0 threads Joined: Dec 2017
03-27-2018, 10:40 AM -
I've played the first chapter and, so far, apart from the shader compiler who obviously drops the fps when working, it's flawless.

1 posts 0 threads Joined: Apr 2018
04-23-2018, 02:55 AM -
I'm getting red lines in the game which makes the game unplayable. 
Does anyone else has this issue?[Image: VodsI6n]

4,010 posts 104 threads Joined: Aug 2017
04-26-2018, 01:09 AM -
(04-23-2018, 02:55 AM)Skyfire Wrote: I'm getting red lines in the game which makes the game unplayable. 
Does anyone else has this issue?[Image: VodsI6n]

Set Anisotropic Filtering to what it was by default. (Automatic)
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
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Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux

2,016 posts 81 threads Joined: Aug 2017
05-05-2018, 07:37 PM -
You also need 512x512 resolution threshold if you want to change the resolution scaling or you will have some minor graphical issues e.g on the title screen or around particle effects.

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