Assassin's Creed 4: Black Flag [BLES01882]
Started by GrantKane




8 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
04-05-2017, 08:26 PM -
#1
RPCS3 v0.0.2-3-6548807 Alpha
The game freezes on "Press the START button to continue".
hmqaed
Unregistered


 
07-05-2017, 11:06 AM -
#2
RPCS3 v0.0.2-5391-1240370e Alpha

Intro

Start pressing START before the game window shows up.
The game freezes after creating/loading a save file.

Settings:
Automatically load required libraries
PPU Decoder: Interpreter (fast)
SPU Decoder: Interpreter (fast)
Renderer: OpenGL
Write Color Buffers
Write Depth Buffer
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
08-21-2017, 01:21 AM -
#3
RPCS3 v0.0.3-3-a822d99 Alpha

Quote:·S 0:02:48.042693 sys_process: Process finished


Attached Files
.7z   RPCS3.7z (Size: 48.33 KB / Downloads: 17)
mrtawsiti3
Member


0
13 posts 3 threads Joined: Oct 2017
12-06-2017, 05:17 PM -
#4
rpcs3-v0.0.4-2017-12-06-0b3fbf1d_win64
Log: https://www.mediafire.com/file/khdzv2iv2.../RPCS3.rar

Automatically load required libraries
PPU Decoder: Interpreter (fast)
SPU Decoder: Interpreter (fast)
Renderer: OpenGL
Write Color Buffers

Status: Nothing for me
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
01-20-2018, 07:05 AM -
#5
RPCS3 v0.0.4-6343-6828fbf65
Intro, after installation finishes i get the following error:
F {PPU[0x100000d] Thread (fios scheduler 4) [0x029e2d44]} class std::runtime_error thrown: Verification failed:
(in file Emu\Cell\lv2\sys_lwcond.cpp:116)

I then ran the game again with PPU interpreter (fast) and load automatic libraries and got a bit further, the ubisoft logo finished playing and rpcs3 compiled some libraries but then kept hanging.
This post was last modified: 01-20-2018, 07:13 AM by Asinine.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 228.13 KB / Downloads: 13)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
06-25-2018, 06:43 AM -
#6
RPCS3 v0.0.5-7005-b9fd6ad37 Alpha
Still Intro, ALMOST ingame. Keeps hanging during the first ingame cutscene, upon booting the game up again and loading the save you can actually control the character during the loading screens but this isn't enough to be considered ingame.


Attached Files Thumbnail(s)
       
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
08-22-2018, 03:01 PM -
#7
RPCS3 v0.0.5-7228-874d18f76 Alpha | HEAD
PPU (fast) and SPU (fast): ingame.
[Image: p2CE2li.png]
[Image: 5f0j7ph.png]


Attached Files
.7z   RPCS3.7z (Size: 852.26 KB / Downloads: 29)
readywer
Member


0
2 posts 0 threads Joined: Feb 2022
02-05-2022, 01:37 PM -
#8
Hi,
I tried it out, and there is a hugh improvement in it.
First with write and read color buffers there is nearly no graphical issues, without them when you look at the ocen the graphics messes up.
The fps without those two options are 30-40fps solid, but with graphics fix it howers between 25-35fps.(on original ps3 it runs mainly at 30fps)
The other problem that occured to me that sometimes the audio is missing and the game sometimes freez.

   
   
   
Specs:
Amd 5700U
Gtx 1650


log:
.gz   RPCS3.log.gz (Size: 693.26 KB / Downloads: 11)
readywer
Member


0
2 posts 0 threads Joined: Feb 2022
Music  05-06-2022, 11:25 AM -
#9
Hi,

There is improvement again with this game.
The audio works now perfectly.
The game still requires WCB+RCB to fix the disappeared ocean. the fps with the options are between 25-35fps mainly(PS3 mainly 30fps).
The game suffers from frequent desnyc(picture freez but the audio plays in the background). Without WCB+RCB sometimes you can play for hours but with the options i can't get more than 10minutes of playtime.

Whithout WCB+RCB
   

Whit WCB+RCB
   


Attached Files
.gz   RPCS3.log.gz (Size: 1.15 MB / Downloads: 14)


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