Assassin's Creed [BLUS30089]
Started by GrantKane




9 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
04-04-2017, 08:45 PM -
#1
RPCS3 v0.0.2-3-6548807 Alpha
The game freezes on intro logo.
lastdance
Member


0
37 posts 2 threads Joined: Aug 2017
10-12-2017, 12:46 AM -
#2
RPCS3 v0.0.3-3-f5d450f Alpha

Optimized with the followings settings:

[Image: 9df8c468bc.png][Image: f5ae45d4ea.png]



Definitely allows for going in game:

Intro area
[Image: 098a9b28c5.jpg]

Tutorial
[Image: 43c791f470.jpg]



Some Notes:
  • Running on interpreters (either fast or precise) causes significant slowdown, particularly in menus.
  • Running openGL causes a slowdown of ~2 Fps
  • run between 1fps to 30fps in the gameplay so far, slows down immensely when npc's are on screen of any kind.
  • Some minor graphical errors, green screen tint, and eagle vision is just a white screen with vignette siding: Green tint and Eagle Vision
  • struggles to get past loading screens.
  • weird audio bug when in the animus.
  • Audio often stuck behind video
  • Crashes occasionally when unpaused, and may glitch forcing the character to be unable to leave hiding places.


May be beatable, but severe lag prevents me from going that far.

Log file
This post was last modified: 10-12-2017, 02:21 AM by lastdance.
Kravicka
Member


0
162 posts 26 threads Joined: Aug 2017
12-18-2017, 02:08 PM -
#3
RPCS3 v0.0.4-6243-de5dab35 Alpha
Ingame

   


.gz   RPCS3.log.gz (Size: 1.25 MB / Downloads: 47)
[Image: CwrhKKk.png]
[Image: 4m5wb2-2.png]
Chidreams
Member


0
35 posts 16 threads Joined: Aug 2019
09-16-2020, 06:19 AM -
#4
RPCS3 v0.0.12-10882-a52a1680 Alpha | HEAD | Firmware version: 4.86
AMD Ryzen 9 3900X 12-Core Processor | 24 Threads | 31.95 GiB RAM | TSC: 3.793GHz | AVX+ | FMA3

Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
RSX: Found vulkan-compatible GPU: 'GeForce RTX 2070 SUPER' running on driver 446.14.0.0

stats: playable

In-game varies but extremely playable


it's fine and no crash or freeze at all



Attached Files Thumbnail(s)
               

.rar   RPCS3.log.rar (Size: 885.5 KB / Downloads: 17)
Caladain
Member


0
9 posts 0 threads Joined: Dec 2020
12-08-2020, 08:00 PM -
#5
So, tried to get BLUS30089 running with default config.  The Log attached to Chidreams post is from NPUB31257 Saints Row IV, on a RPCS3 v0.0.10-10554-ab9cdc70 Alpha build...so not really helpful.

Currently I cannot get the game to launch at all, version 01.10, Firmware 4.87, RPCS3 0.0.13-11354-062c605e Alpha.  I'm hoping it's my machine or setup, otherwise this is a firm downgrade from Ingame to Nothing.
This post was last modified: 12-08-2020, 10:10 PM by Caladain.


Attached Files
.7z   RPCS3.7z (Size: 33.61 KB / Downloads: 19)
rpcstest8
Member


0
5 posts 0 threads Joined: Dec 2020
12-12-2020, 07:25 AM -
#6
RPCS3 v0.0.13-11371-7a015b6f Alpha | HEAD | FW 4.87 | Windows 10 2004
Intel Core i5-9600K | 6 Threads | 31.93 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX-FA
GPU: GeForce RTX 2070 SUPER (457.51)


There's a secret step you have to do to actually get this to launch successfully.  You need to go into your dumped game directory, PS3_GAME\USRDIR, and create a folder called ASSASSIN_ISO.  I'm not sure if it's a Bug in the emulator (not allowing the game to create a folder it needs?) or in the dumping process.  Ideally, this would get fixed so that special knowledge isn't required.  https://github.com/RPCS3/rpcs3/issues/9397


I'm not sure my i5-9600k, which is overclocked to 4.7ghz, is powerful enough to play this smooth with the current emulator.  It's maxed out at 100%, and the framerate bounces between 60 and 20, usually hovering around 30.


Non-default settings I used to get things happy:
CPU/Preferred SPU Threads 2 - More than 2, and I was getting thread deadlocking.
GPU/Framelimit - Off
Audio/Audio Channels - Surround 7.1 - You'll get weird auto downmixing and pops otherwise.  I have a 7.1 system, and the audio popping and crackling went away when I switched to this.

I'd rate this as playable in it's current state, as the framerate is mostly at 30, and I haven't hit any progress blocking bugs yet.  I plan on playing all the way through, and going for full completion on everything, so if that's a success, I think we're in business.

[Image: Opup508.png]
[Image: 4VNzyXw.png]
[Image: SB9G9fp.png]
[Image: NSsVL3a.png]
This post was last modified: 12-12-2020, 06:04 PM by rpcstest8. Edit Reason: Retried from clean cache, fresh game, no issues with crashing. Think it was the number of SPU threads.


Attached Files
.7z   RPCS3.7z (Size: 410.17 KB / Downloads: 6)
Darkhost1999
Member


0
42 posts 4 threads Joined: Feb 2021
01-22-2022, 05:45 PM -
#7
RPCS3 v0.0.20-13218-6ffd38c3 Alpha

           

Status: playable
This post was last modified: 02-14-2024, 07:07 PM by Darkhost1999.


Attached Files
.gz   RPCS3.log.gz (Size: 420.74 KB / Downloads: 8)
Bavanity
Member


0
30 posts 1 threads Joined: Sep 2021
02-09-2022, 01:58 AM -
#8
I don't agree, sorry.

My system is more powerful than yours, ( I think)? 16 threads vs 6 (and RPCS3 is using ALL of them)
I have managed to overclock it to 4.6ghz (the Lenovo, razer hasn't got the cooling headroom) with an undervolt, which more than matches your 6 cores at 4.7., considering it's 11th gen.

It can happily go from 60 FPS to 35 then 19 and back, and I don't call that playable, as you feel it every time. It's jarring and uncomfortable - especially in outdoor areas with eagle vision on when it's crowded.
I still consider this "ingame".

It's very smooth on a PS3, locked at 30 FPS and it maintains it. I know cause I've played it on my PS3 with the original disk for many hours over the years.

You were right about SPU to 2 though, that helped and dropped CPU usage dramatically. I don't understand the SPU thing at all, no matter how many times I have read it, but all I can assume is it's different to cpu threads.

Personally I'd like this to be put back to ingame.

Something like skate 3, which is very resource hungry, locks at 60 on mine with never a stutter. My point is that when compatibility is at that level for AC, it will be 30 without dropping and rock solid.

PPS I flicked through your videos and I saw it there too.. FPS is all over the place... I understand that the game can be played without crashing - so to clarify, is that all RPCS3 needs to consider something "playable"? Or should the frame rate be stable?

Edit, I noticed the 9600K has TSX... that might be helping your lows a bit. Sadly intel removed it from 10th gen onwards.
MSI GT77, 4K mini led 144hz, Intel 13980HX, 64GB DDR5 ram, RTX 4090m 16GB, Win 11 Pro 22H2 all up to date, Nvidia driver updated monthly.



Darkhost1999
Member


0
42 posts 4 threads Joined: Feb 2021
02-18-2022, 02:34 AM -
#9
https://www.youtube.com/watch?v=v7cvJYJ7pnA&t=157s
There is no proper framerate analysis video to the best of my knowledge.
   
   
For the PC version, they made noticeable attempts to improve performance.
   
This horse-riding part is bad on my PS3 and I have to lure the enemies away from that area just to survive. But on RPCS3 I have very little slowdown in this specific spot.
   
This image is the average PS3 performance performing at the same framerate the PS3 handles it.

3 of these images are the worst parts of my videos that were over an hour long each with well over 30fps for the majority of the gameplay.
1 of these is a screenshot from the graphical analysis YouTube video linked.
This post was last modified: 02-14-2024, 07:19 PM by Darkhost1999. Edit Reason: Maturity change
Darkhost1999
Member


0
42 posts 4 threads Joined: Feb 2021
09-26-2022, 07:51 PM -
#10
I agree to bring the Status of this game back to Ingame.
Not Playable because performance has only gotten worse not better since my previous report.
This post was last modified: 02-14-2024, 07:09 PM by Darkhost1999.


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