Grand Theft Auto V [BLUS31156]
Started by GrantKane




9 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
04-07-2019, 09:58 PM -
#1
RPCS3 v0.0.6-7934-7625f7df Alpha | HEAD
Ingame with graphic bugs.
[Image: 2AwtfIo.png]


Attached Files
.7z   RPCS3.7z (Size: 1.19 MB / Downloads: 254)
L0WHAWK
Member


1
167 posts 23 threads Joined: May 2023
07-08-2023, 11:16 PM -
#2
This game is almost playable for me. My system is not powerful enough to run it smoothly, but it is working. Smile

RPCS3 v0.0.28-15324-050b8fa7 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX-FA disabled by default

https://youtu.be/SLQcjhNfCM0
L0WHAWK
Member


1
167 posts 23 threads Joined: May 2023
07-17-2023, 12:48 PM -
#3
RPCS3 v0.0.28-15364-db029ed2 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX-FA disabled by default

The game now will not get past the initial bank robbery level. It locks up when you kill the last cop and try to run to the get away vehicle.
I tried 3 times with different setting each time, but it locked up same spot, every time..
L0WHAWK
Member


1
167 posts 23 threads Joined: May 2023
07-19-2023, 06:40 PM -
#4
Dang near perfect with latest build. The smoke, etc when you damage your vehicle is glitchy, but this runs pretty steady on my pc now.
https://youtu.be/LolshlSZDsg

RPCS3 v0.0.28-15368-a0297933 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX-FA disabled by default

-UPDATE-
Check it out on the current build.
RPCS3 v0.0.28-15385-a975b493 Alpha | master
I played for over an hour 30fps, steady. It did finally crash, but I played over an hour, with no graphical glitches. It crashed when I paused it and resumed.
This post was last modified: 07-23-2023, 10:54 PM by L0WHAWK.
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
07-29-2023, 04:14 PM -
#5
Definitely not playable. FPS wasn't 30, you were at 20 a lot of the time.
Your post also states no graphical glitches.. when you can clearly see major issues at 2:20 and 3:10. I only watched the video for 30seconds...
L0WHAWK
Member


1
167 posts 23 threads Joined: May 2023
07-30-2023, 06:37 AM -
#6
(07-29-2023, 04:14 PM)Asinine Wrote: Definitely not playable. FPS wasn't 30, you were at 20 a lot of the time.
Your post also states no graphical glitches.. when you can clearly see major issues at 2:20 and 3:10. I only watched the video for 30seconds...

It is playable. I did also state it was glitchy. I showed that video clip with the glitches, so you would see what I was referring to as a glitch, but now, in the current build, those glitches seem to have been fixed, but FPS is still in the steady 20pfs+..
 It isn't in a state I would label as fully playable. I need to figure a better term to describe something that you can play, possibly with a lower frame rate, possibly with a few graphical glitches, but is not considered as playable. But it is more than just "In Game" haha..

I'm just so stoked with the progress. It seems testing and seeing what works, is something I've always enjoyed. From my DOS days with Nesticle, then on to Bleem, UltraHLE, Nemu64, ePSXe, etc.... Smile

Here is a video. Almost 10 full minutes. Glitch free with latest version. My settings are in the video description.
https://youtu.be/w1LdEKHGEaE
This post was last modified: 07-30-2023, 07:07 AM by L0WHAWK.
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
07-30-2023, 10:03 AM -
#7
The game needs to run at 30fps lock and without all these glitches to be considered playable. In your video I can see it hitting 16-19fps less than a minute in. when your just outside without even any gunfights/explosions. The game isn't at a level we consider playable. Playable doesn't just mean "it can be played" it means its a good experience for people who have hardware that meets our recommended specs.

There's no point posting more videos because we already know its not ready to be moved to playable.
L0WHAWK
Member


1
167 posts 23 threads Joined: May 2023
08-02-2023, 11:58 PM -
#8
Okay. Latest build I'm getting a pretty steady 30FPS.
RPCS3 v0.0.29-15422-bb2d7063 Alpha | master
So far, nothing seems game breaking. Occasional glitch, for a split second, or the rainbow effect when around bodies of water..
Night Time Driving and Gun Fight, plus club time in video. Last video I do, until it is label as fully playable, because this "in-game" is 95% there...
The more you play, and the more of cache reserve ya got with the game, it seems to play smoother. So 1st time or 2, expect it to be in the teens when you play..

Video: https://youtu.be/MthuniniUCs

Log File: https://www.mediafire.com/file/olnif5uny...og.gz/file
L0WHAWK
Member


1
167 posts 23 threads Joined: May 2023
10-26-2023, 04:20 AM -
#9
Last update was in August. Here is the current build playing this game near perfect. I only had issues with the smoke and damage of the vehicles not showing correctly. But it played solid for me.

RPCS3 v0.0.29-15709-3c935094 Alpha | master

Video with settings: https://youtu.be/izSarPnVYXY
L0WHAWK
Member


1
167 posts 23 threads Joined: May 2023
11-04-2023, 09:08 PM -
#10
UPDATE to previous posting... In addition to the settings I show I enabled in the video, you also need to enable:
In the ADVANCE section " Handle RSX memory tiling", this fixes the issue with the car damage and smoke.
Water does not rainbow effect anymore, as well.. I've now got 8hrs of game time with this, and it feels solid.
I'm not doing missions, I'm just robbing and evading and stock piling guns. So I can't say this is playable now, because I'm not doing missions, but 8hrs now and no crashes.


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