RPCS3 Version: 0.0.21-13371-e650d11b Alpha
May be PLAYABLE but with graphics issues. Only played for 15min though, so needs more testing and logs submitted...
Tried exact log settings above in the previous post, except for 150% res (1920x1080), including loading the .sprx files via ADVANCED that it mentions and resolution scale of 128x128 and same graphical mess. (worse) - this was the worst setting now for some reason...
So I...
Tried Defaults (Vulkan) except for 150% res (1920x1080) and res 128x128 but graphics often have a noise-static overlay and grey boxes over some FX (aka some fire) which is annoying...
Tried Defaults (Vulkan) except for 150% res (1920x1080) and default resolution scale, same issue as above
Then I...
Tried with Write Color Buffers - Same issue
Tried Write Color Buffers and SPU ASMJIT - Same issue
Tried with SPU loop detection and vertex cache disabled - Same issue
Tried Strict Rendering - fixes the static fuzz overlay issue, but introduced black (instead of grey) square boxes over some FX (some fire) etc in the background...
Tried Strict Rendering and WCB (SPU and PPU are LLVM) - fixes the static fuzz overlay issue, but introduced black (instead of grey) square boxes over some FX (some fire) etc in the background...
Tried PPU Interpreter and it was a graphical mess. (worse)
Tried PPU Interpreter and SPU ASMJIT (as per the previous comments logs) and same graphical mess. (worse)
so...Strict Rendering(and possibly using WCB, but not sure if that is even needed) is the best settings I found (using defaults otherwise-Vulkan), if we could just get rid of the annoying black squares...ideas for settings to accomplish that??