RPCS3 v0.0.21-13532-831649c Alpha | master
Firmware version: 4.88
Playable, but unplayable at the same time. It's still missing most of its lighting and bloom that makes the game come to life. My best guess is the skybox lighting is broken and simply doesn't light the world like in one of the screenshots the sun looks like the moon. I've tried rectifying the game by using the graphical options write color buffers, strict rendering mode, and disable vertex cache to no effect. Just wanted to update the game's current state and performance/audio wise its a solid 10. There is a long lost pc port, but I doubt it will yield a better experience and might not have split screen that the console versions do.
Strict mode and disable vertex cache are very rarely needed and generally don't fix lighting issues.
You should try write color buffers with the other buffer options on advanced tab (read/write depth buffers etc.
If that still doesn't work, you can try precise zcull on advanced tab, maybe force cpu blit on debug settings.
RPCS3 v0.0.22-13575-2b325de6 Alpha | master I tried it now having the debug menu enabled with the options listed above and it still yielded the same results with the exception I think of there now being a visual effect when items respawn. To fix the game’s lighting problem you would need to look under the hood and it seems like such an easy bug fix. It’s alright though the graphics don’t really make the game and there’s certainly much more bigger game to be going after. I’ll let my short clip show you just how playable it is.