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Sonic Generations [BLES01236]
Tested using rpcs3-v0.0.2-2017-03-30-c4066b92_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL, DX12, Vulkan @ 1280x720 w/ VSync
Audio settings: XAudio2
Input/Output: XInput

DX12 immediately crashes RPCS3. Vulkan shows a grey window but doesn't go any further. Using OpenGL, the game boots into an animated loading screen (see screenshot #1) which runs at ~20 fps. Unfortunately it doesn't go beyond the loading screen at the moment. If you leave it running, the screen freezes after a couple of minutes.
With SPU Decoder set to "Interpreter (fast)", this now goes in-game. Everything 3D (excluding dust particles, for whatever reason) is rendered black, making it very hard to complete any level. It's also very slow, on account of the SPU interpreter. It also freezes randomly...


[Image: bsflzu.png]

[Image: kensrj.png]

[Image: oflqps.png]

[Image: hygcci.png]

[Image: expife.png]

(it crashed at the above screenshot)

RPCS3 Version: 0.0.5-7117-12b8908a0 Alpha

Attached Files
.gz   RPCS3.log.gz (Size: 295.23 KB / Downloads: 5)

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