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UFC Undisputed 3 [BLUS30738]
#1
RPCS3 v0.0.2-3-cec75e8 Alpha
Quote:·F 0:01:01.382582 {PPU[0x1000000] Thread (main_thread) [0x00a19370]} MEM: Access violation writing location 0x49c8d8d0
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#2
I don't have the RPCS3.log file on me, just wanted to show how the game looks like in-game.



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#3
@blastprocessing

Thanks for sharing, was wondering how the game runs on 0.0.3v... sad is not playable yet, but hopefully soon!
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#4

with this setting i think it wont freeze, or at least not soon as with others options.

It spams as soon as u touch enemy in the ring and it keep spamming even few minutes after closing the game.

·E 0:11:54.774057 {rsx::thread} RSX: Cached object for address 0xC9730000 was found, but it does not match stored parameters.
·E 0:11:54.774061 {rsx::thread} RSX: 1024 x 512 vs 1024 x 512



Log https://drive.google.com/open?id=0B8LRMW...DhJREo4QmM
[Image: CwrhKKk.png]
[Image: 35v3py-2.png]
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#5
Just wanna tell quick update, as far as i test it,  RPCS3 works in my  PC on i5 4460 on version rpcs3-v0.0.5-7503-65ca9344_win64 to the latest version today rpcs3-v0.0.6-7786-a36d3af3_win64. But the problem "Random Crash" exist in all version. The last error log
mostly
"RSX: Cache miss at address 0xC9570000. This is gonna hurt..."
and
"SPU: Stats: Block Weight: 6612034658 (Retreats: 2110)"

The crash occurred mostly on knockdown scene especially in the moment where the crowd cheering, though it's still occurred on gym on stagger scene... Thank you
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#6
Tested on build RPCS3 v0.0.9-10068-6d32ebec Alpha
using Vulkan 
LLVM Recompiler for PPU and SPU
Write color buffers and multi-threaded RSX enabled.

GTX 1070ti and Ryzen 3600x 16GB ram, Win 10

Performance is great, and very little graphical issues but random crashes occurring


Attached Files
.gz   RPCS3.log.gz (Size: 2.54 MB / Downloads: 15)
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