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Spider-Man: Edge of Time [BLUS30760]
#1
RPCS3 v0.0.2-3-cec75e8 Alpha
Black screen only.
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#2
Goes ingame on most recent builds as of right now, but mostly soft locks after pressing Start to continue or while in the cutscene after the loading screen (sometimes randomly while in loading screen as well), sometimes goes ingame but then freezes after a minute of playing and you could still hear the bgm playing, graphics seems kinda normal sometimes, but randomly black boxes appear on screen and fill the screen on random positions every time and disappear

[Image: 0JP8kAS.png]

the black boxes that I'm talking about, sometimes they take up the whole screen

[Image: zmtATAA.png]

and going ingame

[Image: K7wZKKc.png]
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#3
Moving to ingame.
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#4
Hmm, never had ti soft lock for me. Ran at an abysmal framerate on my 5820K, but it still played
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#5
Vulkan - https://youtu.be/BjYUv6Xz1nk
DX12 - https://youtu.be/OGhxZXw-evg
OPenGL - https://youtu.be/lf_HKwd2_NE
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#6
Spider-Man Edge of Time Performance Test RPCS3 0.0.3 1080P

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#7
RPCS3 v0.0.5-7439-4ab777b4 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.89 GiB RAM | AVX+ | TSX



Attached Files
.7z   RPCS3.7z (Size: 294.35 KB / Downloads: 41)
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#8
Why is it in Playbale status? Sound is cracking, game is lagging, and it crashes very soon with E {RSX [0x0088058]} RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x403004E0.
Ingame would be better for this.


Attached Files
.gz   RPCS3.log.gz (Size: 485 KB / Downloads: 9)
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#9
Well its shown playable in the video...
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#10
(12-29-2018, 03:45 PM)digitaldude Wrote: Well its shown playable in the video...

It shows in-game in the video... Playable means it can be played without any issue. Even he had lagging and sound issues with that powerful processor. Don't know if it's a regression or it always was like this, but it also crashes. So it can't be considered playable. Even without the crashes.
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