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GoldenEye 007: Reloaded [BLUS30755]
#1
RPCS3 v0.0.2-3-cec75e8 Alpha
The game doesn't show its graphics window.
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#2
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Loadable.
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#3
Moving to Loadable.
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#4
RPCS3 v0.0.4-6243-de5dab35 Alpha | HEAD
The game doesn't want to install.
Quote:·F 0:06:42.702124 {PPU[0x1000007] Thread (Interrupt PPU Thread) [0x006762bc]} MEM: Access violation writing location 0xd0027fb0
[Image: QGJ3fS5.png]


Attached Files
.7z   RPCS3.7z (Size: 49.07 KB / Downloads: 3)
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#5
Now goes in game on the latest master RPCS3 v0.0.5-6510-f2e5b6c35 Alpha. Heck it could have been on a previous build before that, who knows. The point is it's in game and should be classified as "In game" now.
[Image: Capture.png]


Attached Files
.7z   RPCS3.7z (Size: 116.17 KB / Downloads: 5)
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#6
GoldenEye 007: Reloaded goes in-game on RPCS3 0.0.6-8273-cd0ef99d Alpha. In the video I linked below, I used the vulkan renderer with the LLVM recompiler. As you can see, the graphics are really glitchy and the physics are not quite right. Sprinting is extremely slow (It feels like playing as a juggernaut in the call of duty games), vaulting up and over ledges doesn't work right, and gravity is really low. The biggest issue I came across with the LLVM recompiler and Vulkan was the annoying white screen. I was able to complete the first level, but I have to rely on the minimap and the game's insanely strong auto-aim to get through some sections because sometimes this white screen would cover up the whole game. I think it has something to do with the game's lighting effects and RPCS3 not rendering them correctly.

https://youtu.be/90UfMtgqzLM

I've also attached RPCS3.log
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