Madden NFL 15 [BLUS31428]
Started by panek12

3 posts in this topic

03-26-2017, 02:03 PM -
Used to end at
Quote:F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0xc744 (arg=0x0) (in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)

Now with RPCS3 v0.0.2-5049-6374bf6f Alpha ends with last message at (stll black screen)
Quote:U {PPU[0x1000018] Thread (LoopRender) [0x02241e20]} cellGcmSys TODO: cellGcmDumpGraphicsError
RPCS3 Tester

2,668 posts 1,776 threads Joined: Aug 2017
11-23-2017, 03:22 AM -
RPCS3 v0.0.4-6111-58c42ad9 Alpha | HEAD
Ingame with graphic bugs.
[Image: juNwUoJ.png]
[Image: cCq03sW.jpg]

Attached Files
.7z   RPCS3.7z (Size: 662.59 KB / Downloads: 11)

148 posts 41 threads Joined: Feb 2019
04-12-2019, 07:18 AM -

Intel i9 9900K
16 GB 3000MHz DDR4
NVIDIA RTX 2080 (Driver 419.67)

Vulkan with default settings

Game should be labeled INGAME

The game loads up well, but menu performance isn't the best (I often dip down to 40 fps in menu) and the game suffers from many of the same issues previous Madden games suffer from.

First, the field is still black as seen here:     , and even has some weird effects on areas where light is supposed to be shining as seen here:    

Second, the cinematic camera is still out of focus, just as it is on Madden 12 and 13 as seen here:    

Finally, the bug from Madden 12 where half the screen is lighter than the other side is back. It's pretty easy to see so I didn't bother circling the noticeable areas this time:    

Attached Files
.7z   RPCS3.7z (Size: 1.09 MB / Downloads: 4)

148 posts 41 threads Joined: Feb 2019
02-14-2020, 03:52 AM -
RPCS3 v0.0.8-9578-0d7aa5e3 Alpha | HEAD | FW 4.85 | Windows 10 1909
Intel Core i9-9900K | 16 Threads | 15.86 GiB RAM | AVX+ | TSX-FA
GPU: GeForce RTX 2080 (442.19)

Game should be moved to PLAYABLE. Game requires a few workarounds to function as normal. First, CPU blit + WCB need to be enabled at all times for field to render correctly. On first boot, async shaders also need to be disabled. On first boot, you must load into the Madden Skills trainer (just complete the first drill). Then load into a regular game. On second boot, you can re-enable async shader compiler. However, you MUST load into the Madden Skills trainer before attempting to play any other game mode. If you try to boot immediately into a game, you will get the following error:

RSX: g_access_violation_handler(0xc7e1f3d8, 1): Verification failed (0000000000000000):
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\VK\VKRenderTargets.h:545)

After loading into Madden Skills trainer, you can play the game normally in every subsequent boot. Not sure why this is required, but it is.


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