Harry Potter and the Deathly Hallows: Part 1 [BLUS30575]
Started by GrantKane




6 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
03-22-2017, 02:03 PM -
#1
RPCS3 v0.0.2-3-2b79a36 Alpha
White screen only.
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
11-10-2017, 01:32 AM -
#2
RPCS3 v0.0.3-3-3c9126d Alpha | HEAD
White screen only.


Attached Files
.7z   RPCS3.7z (Size: 26.36 KB / Downloads: 8)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
01-30-2018, 12:54 AM -
#3
RPCS3 v0.0.4-6360-cd8e97a7c

Still nothing.

U {PPU[0x1000000] Thread (main_thread) [0x00742d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x006dc870]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x006dc870]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x006db8a0]} sceNp TODO: sceNpManagerGetNpId(npId=*0x67e0d0)
F {PPU[0x1000000] Thread (main_thread) [0x0031caf0]} MEM: Access violation writing location 0x60
This post was last modified: 01-30-2018, 12:55 AM by Asinine.


Attached Files
.gz   RPCS3.log.gz (Size: 78.61 KB / Downloads: 12)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
03-24-2018, 04:14 PM -
#4
RPCS3 v0.0.5-6578-63fa50080 Alpha
Loadable (and can go to Intro if you are VERY patient), was fixed with the exact version above a few minutes ago thanks to Eladash


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 83.58 KB / Downloads: 11)
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
07-17-2018, 09:40 PM -
#5
RPCS3 v0.0.5-7104-a19113025 Alpha | HEAD
The game freezes after intro logos.
[Image: kYUfXwy.png]


Attached Files
.7z   RPCS3.7z (Size: 48.9 KB / Downloads: 14)
nickrossman39
Member


0
912 posts 820 threads Joined: Aug 2022
06-23-2023, 01:12 PM -
#6
As of v0.0.28-15225-715e3856, there has been no change
This post was last modified: 06-23-2023, 01:13 PM by nickrossman39.
nickrossman39
Member


0
912 posts 820 threads Joined: Aug 2022
12-02-2023, 10:46 PM -
#7
Tested with:
- SPU interpreter dynamic
- Delay each odd MFC command
- Clock scale 50%

Still could not make it past logo


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