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Ratchet & Clank Future - Quest For Booty [NPUA80145]
#1
White OpenGL window, no FPS shown.

RPCS3 default settings.
PPU: fast
SPU: ASMJIT
Firmware 4.81

rpcs3-v0.0.2-2017-03-20-b94717ec_win64

DRM errors?

Code:
E {PPU[0x100000a] Thread (CheckThread()) [0x0077a6d8]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“0”, errDialog=0x0, funcStat=*0x823188, container=1)
E {PPU[0x100000a] Thread (CheckThread()) [0x0077a338]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
E {PPU[0x100000a] Thread (CheckThread()) [0x0077a338]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
E {PPU[0x100000a] Thread (CheckThread()) [0x0077a338]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
E {PPU[0x1000000] Thread (main_thread) [0x0077a058]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/disc_only/legal_sequence/font.dat”) failed: device not mounted
E {PPU[0x1000000] Thread (main_thread) [0x0077a058]} 'cellFsOpen' failed with 0x8001003a : CELL_ENOTMOUNTED
F {PPU[0x1000000] Thread (main_thread) [0x00406708]} MEM: Access violation reading location 0x0
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#2
RPCS3 v0.0.5-6494-ec0cd9f00 Alpha
Intro thanks to Jarveson's recent changes (and Hcorion for finding the issue!)


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 342.27 KB / Downloads: 4)
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#3
Build 0.0.4-6498-7233640

goes ingame after getting stuck on the screen with a blue bottom 1/2 and the upper half being black for a min is slow and locks up the emulation while loading it up and is to slow another note is you will fall through the floor until the world is solid which sometimes takes a while and graphics are a bit buggy still.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 1.95 MB / Downloads: 8)
i7-4770k at 4.8ghz
RX 480 8gb 1,370 MHz core 2060 MHz memory on windows stock on linux
16 gigs of DDR3 at 2166mhz 11-12-12-34
windows 10 pro 64 bit and kubuntu 64 bit 18.04 mesa drivers.

finished RDR in the emulator.
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