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The Lord of the Rings: Conquest [BLES00412]
RPCS3 v0.0.2-3-2b79a36 Alpha
Quote:·F 0:06:43.571820 {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0xdac8 (arg=0x0)
Tested on ea59b2af

PPU Interpreter
SPU Interpreter/Recompiler
OpenGL (Vulkan flickers red/purple)

[Image: Screenshot_503.png]

Freezes on the cutscene after the menu, seems to have broken save/load as well.
DuplicateSmile http://www.emunewz.net/forum/showthread.php?tid=181544
(03-20-2017, 06:58 PM)GrantKane Wrote: DuplicateSmile http://www.emunewz.net/forum/showthread.php?tid=181544
Take a good wrist Big Grin Tongue
Hm posted nearly at the same time, I had checked there wasn't one before testing the game, my bad then. Merging.
Finally this now "properly" goes Ingame! Before it would only display HUD and no actual game graphics whatsoever.
Tested on: rpcs3-v0.0.3-2017-08-23-dfc970c9_win64

[Image: unknown.png]
[Image: unknown.png]

PPU: Interpreter (fast) [Note: Doesn't work with Recompiler (LLVM)]
SPU: Recompiler (ASMJIT)
Render: Vulkan [Note: Works with OpenGL too]
Strict Rendering Mode: On [Note: If it's off it displays garbage instead of font and only displays HUD, like Demon's Souls without Write Color Buffers]

Everything else as default.

Moving to Ingame.
RPCS3 v0.0.5-6544-f66d5adf5 Alpha | HEAD
Intel® Core™ i7-6700HQ CPU @ 2.60GHz | 8 Threads | 7.88 GiB RAM | AVX+ | TSX

PPU: Interpreter (fast)
SPU: Recompiler ASMJIT
Render: OpenGL
Strict Rendering Mode: On

Status: Ingame

Still has severe graphical glitches and low performance, doesn't work with PPU LLVM.


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