Blast ProcessingFinal Fantasy XIII [BLUS30416]
Started by Blast Processing

33 posts in this topic

11 posts 3 threads Joined: Sep 2018
07-07-2019, 11:54 PM -
RPCS3 0.0.6-8331-6d65d342 Alpha

Does nothing and throws this error using OGL
F {RSX [0x0004254]} RSX: class std::runtime_error thrown: Verification failed (e=0x7f):
(in file c:\projects\rpcs3\rpcs3\emu\rsx\gl\glrendertargets.cpp:642)

Vulkan boots but crashes RPCS3 after opening cutscene with
RPCS3: Fatal Error
Unhandled Win32 exception 0xC0000005
Segfault reading location 00000000000000000100 at 0000000006f26fb7e.
Instruction address: 0000000006f26fb7e.
Function address: 0000000006f26fb30 (base+0xf9fb30).
Module name: 'nvoglv64.dll'.
Module base: 0000000006e2d0000.
RPCS3 image base: 0000000000010000

Is this going to be added to the compatibility database? For whatever reason the game is identified by its (serial?) MRTC00003 and not its gameID. The single only game I have that doesnt show a circle indicating its compatibility status in RPCS3.
This post was last modified: 07-07-2019, 11:59 PM by klepp0906.

1 posts 0 threads Joined: Jul 2019
07-13-2019, 01:24 AM -
RPCS3 Version: 0.0.6-8331-6d65d342 Alpha[/font]

-Currently in-game with no fatal game-stopping errors
-Past first fight cutscenes where the game previously hung.
-Graphical flickering
-Characters occasionally disappear for a short length of time
-Occasionally graphics will load piece by piece
-None of the GPU "Additional Settings" fix the graphic flickering, disappearance, or loading delays.
-Rare crash during cutscenes
      +So far have played through on 2nd attempt with significant but brief framerate drop ~5FPS

Main Menu - 30FPS
In-Game Menu - 30FPS
Cutscenes - *30FPS (Drops briefly during intense moments)
Gameplay - 23-30FPS (Depending on area)

CPU Settings:
PPU Decoder - LLVM Recompiler
SPU Decoder - ASMJIT Recomplier
Firmware Settings - Automatically load required libraries
Additional Settings -
  • Enable thread scheduler
  • Enable SPU loop detection
  • SPU Cache
      x  Accurate xfloat
*Image attached

GPU Settings:
Renderer - Vulkan
Additional Settings -
  • Write Color Buffers (Optional)
  • Strict Rendering Mode (Optional)
  • Vsync
  • Disable Vertex Cache (Optional)
*Image attached

Computer Specifications:
CPU - Intel Core i7-8700k 12 cores @ 3.7GHz
Motherboard - ASUS ROG STRIX Z370-E GAMING LGA1151
GPU - EVGA GeForce GTX 1070 Ti 8GB GDDR5
RAM - 2x Corsair Vengeance LPX 8GB DDR4 3200
-No overclocking
This post was last modified: 07-13-2019, 01:18 PM by Amplifeye.

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7 posts 0 threads Joined: Jan 2019
09-09-2019, 06:50 PM -
I also managed to get it working with the same settings, but I had an incessant black flickering over the entire left two-thirds of my screen, which could only be fixed by enabling "write colour buffers" and maximising and unmaximising the window. @"Amplifeye" did you also have this problem?

AMD Ryzen 5 1500X
Nvidia GTX 970

EDIT: After starting a new game and skipping the first cutscene I crashed with a ucrtbase.dll 0xc0000409 segfault. Possibly a Ryzen problem? It worked fine when I watched the entire cutscene through.
Ended up softlocking after killing the tutorial enemy - Lightning and the enemy just stand there with no UI elements present, and no way to continue, although the camera can still move.
This post was last modified: 09-09-2019, 07:02 PM by Metasynic.

1 posts 0 threads Joined: Sep 2018
12-23-2019, 10:10 PM -
F {PPU[0x1000000] Thread (main_thread) [0x006ca214]} MEM: Access violation reading location 0x1f  after ending video on chapter 9

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