Tokyo Jungle [NPEA00275]
Started by Dante38490




5 posts in this topic
Dante38490
Unregistered


 
07-03-2014, 03:41 PM -
#1
Black Screen 0 fps

Dante38490
Unregistered


 
12-21-2015, 04:58 PM -
#2
Video on Menu with 60 fps and perfect sound

Move this Game (Intro)
LLE used :
CELL_L10N
cellPamf
cellRtc
cellSail
cellSre (cellSpurs)
cellSsl

Hack need
Only one Hack requiere, Add "return -1; //" in line 481 in cellFont.cpp

After Log indicate
Quote:E {PPU Thread[0x4e] (_libsail-control)[0x00c6c7d8]} Exception: Unknown type (0x2)
(in file Emu\SysCalls\Modules\cellAdec.cpp:59, in function AudioDecoder::AudioDecoder)
Please report this to the developers.
Same Catherine, look That https://github.com/RPCS3/rpcs3/issues/1357
Dante38490
Unregistered


 
10-30-2016, 03:57 PM -
#3
Update now is a half playable/playable
LLE need
Quote: - libac3dec.sprx
- libadec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libfont.sprx
- libfontFT.sprx
- libfreetype.sprx
- libfreetypeTT.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsmvd2.sprx
- libsre.sprx
- libssl.sprx


Master branch have this error
Quote:F {PPU[0x70000000] Thread (main_thread) [0x0025eba4]} class std::runtime_error thrown: Function not registered (index 2975)
(in file Emu\Cell\PPUModule.cpp:157)
In log index 2975 indicate
Quote:·E LDR: Unknown function '0x1A267F98' in module 'cellSysmodule' (index 2975)

so i just have fixed this problem with this commit
https://github.com/vlj/rpcs3/pull/58/fil...81dcf3R357
for Tokyo Jungle need add Unknown function in cellSysmodule.cpp, same problem with resogun.
Keksus
Unregistered


 
08-13-2017, 09:02 PM -
#4
Looks fine. The right side of the screen is a bit jaggy sometimes. But performance is good and I haven't noticed any other problems so far.

Used Strict Rendering and Disable Vertex Cache to get rid off the initial flimmering.

The Map in the start menu is completely white though. This does hinder playability if you ask me.

Performance problems in some areas. Problematic, due to the hunting being dependent on timing.

Log: http://s000.tinyupload.com/?file_id=0505...7246170320
dante3732
Member


0
1 posts 0 threads Joined: Jun 2020
07-07-2020, 04:25 PM -
#5
How fix blur?

Core:
  PPU Decoder: Recompiler (LLVM)
  PPU Threads: 2
  PPU Debug: false
  Save LLVM logs: false
  Use LLVM CPU: ""
  Max LLVM Compile Threads: 0
  Enable thread scheduler: true
  Set DAZ and FTZ: false
  SPU Decoder: Recompiler (LLVM)
  Lower SPU thread priority: false
  SPU Debug: false
  Preferred SPU Threads: 0
  SPU delay penalty: 3
  SPU loop detection: true
  Max SPURS Threads: 6
  SPU Block Size: Safe
  Accurate GETLLAR: false
  Accurate PUTLLUC: false
  Accurate RSX reservation access: false
  SPU Verification: true
  SPU Cache: true
  SPU Profiler: false
  Enable TSX: Disabled
  Accurate xfloat: false
  Approximate xfloat: true
  LLVM Accurate DFMA: true
  PPU LLVM Accurate Vector NaN values: false
  Stub PPU Traps: 0
  Debug Console Mode: false
  Lib Loader: Load liblv2.sprx only
  Hook static functions: false
  Load libraries:
    []
  HLE lwmutex: false
  SPU LLVM Lower Bound: 0
  SPU LLVM Upper Bound: 18446744073709551615
  Clocks scale: 100
  Sleep Timers Accuracy: Usleep Only
VFS:
  $(EmulatorDir): ""
  /dev_hdd0/: $(EmulatorDir)dev_hdd0/
  /dev_hdd1/: $(EmulatorDir)dev_hdd1/
  /dev_flash/: $(EmulatorDir)dev_flash/
  /dev_usb000/: $(EmulatorDir)dev_usb000/
  /dev_bdvd/: ""
  /app_home/: ""
  Enable /host_root/: false
  Initialize Directories: true
  Limit disk cache size: false
  Disk cache maximum size (MB): 5120
Video:
  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: Auto
  MSAA: Auto
  Shader Mode: Async Shader Recompiler
  Write Color Buffers: false
  Write Depth Buffer: false
  Read Color Buffers: false
  Read Depth Buffer: false
  Log shader programs: false
  VSync: true
  Debug output: false
  Debug overlay: false
  Use Legacy OpenGL Buffers: true
  Use GPU texture scaling: false
  Stretch To Display Area: false
  Force High Precision Z buffer: false
  Strict Rendering Mode: false
  Disable ZCull Occlusion Queries: false
  Disable Vertex Cache: false
  Disable FIFO Reordering: false
  Enable Frame Skip: false
  Force CPU Blit: false
  Disable On-Disk Shader Cache: false
  Disable Vulkan Memory Allocator: false
  Use full RGB output range: true
  Strict Texture Flushing: false
  Disable native float16 support: false
  Multithreaded RSX: false
  Relaxed ZCULL Sync: false
  Enable 3D: false
  Debug Program Analyser: false
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 100
  Anisotropic Filter Override: 0
  Minimum Scalable Dimension: 16
  Driver Recovery Timeout: 1000000
  Driver Wake-Up Delay: 1
  Vblank Rate: 60
  DECR memory layout: false
  Vulkan:
    Adapter: Radeon RX Vega
    Force FIFO present mode: false
    Force primitive restart flag: false
  Performance Overlay:
    Enabled: false
    Enable Framerate Graph: false
    Enable Frametime Graph: false
    Detail level: Medium
    Metrics update interval (ms): 350
    Font size (px): 10
    Position: Top Left
    Font: n023055ms.ttf
    Horizontal Margin (px): 50
    Vertical Margin (px): 50
    Center Horizontally: false
    Center Vertically: false
    Opacity (%): 70
    Body Color (hex): "#FFE138FF"
    Body Background (hex): "#002339FF"
    Title Color (hex): "#F26C24FF"
    Title Background (hex): "#00000000"
  Shader Compilation Hint:
    Position X (px): 20
    Position Y (px): 690
  Shader Loading Dialog:
    Allow custom background: true
    Darkening effect strength: 30
    Blur effect strength: 0
Audio:
  Renderer: XAudio2
  Dump to file: false
  Convert to 16 bit: false
  Downmix to Stereo: true
  Start Threshold: 1
  Master Volume: 100
  Enable Buffering: true
  Desired Audio Buffer Duration: 100
  Sampling Period Multiplier: 100
  Enable Time Stretching: false
  Time Stretching Threshold: 75
  Microphone Type: "Null"
  Microphone Devices: "@@@@@@@@@@@@"
Input/Output:
  Keyboard: "Null"
  Mouse: Basic
  Camera: "Null"
  Camera type: Unknown
  Move: "Null"
System:
  Language: Russian
  Keyboard Type: English keyboard (US standard)
  Enter button assignment: Enter with cross
Net:
  Internet enabled: Disconnected
  IP address: 0.0.0.0
  DNS address: 8.8.8.8
  IP swap list: ""
  PSN status: Disconnected
  NPID: ""
Miscellaneous:
  Automatically start games after boot: true
  Exit RPCS3 when process finishes: false
  Start games in fullscreen mode: false
  Prevent display sleep while running games: true
  Show trophy popups: true
  Show shader compilation hint: true
  Use native user interface: true
  GDB Server: 127.0.0.1:2345
  Silence All Logs: false
  Window Title Format: "FPS: %F | %R | %V | %T [%t]"
Log: {}
This post was last modified: 07-10-2020, 12:18 PM by Ani.
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
07-10-2020, 12:18 PM -
#6
Removed screenshot from dubious .ru website, use a decent image hosting service
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