Ninja Gaiden 3: Razors Edge [BLUS31175]
Started by Megamouse




7 posts in this topic
Megamouse
RPCS3 Developer


0
129 posts 84 threads Joined: Aug 2017
03-14-2017, 05:24 PM -
#1
RPCS3 v0.0.2-12-e84fdf0 Alpha
PPU Decoder: Recompiler (LLVM) or PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Renderer: OpenGL

Nothing with either LLVM or Interpreter


wffl
Unregistered


 
08-02-2017, 10:05 PM -
#2
RPCS3 v0.0.3-8-b396826 Alpha

Ingame, very green.


Attached Files Thumbnail(s)
   

.7z   RPCS3_ninjag3.7z (Size: 568.06 KB / Downloads: 39)
islandking
Member


0
6 posts 1 threads Joined: Mar 2020
03-10-2020, 04:43 AM -
#3
v0.0.9-9878 Alpha

Intro,

Black screen after Tecmo logo

.gz   RPCS3.log.gz (Size: 218.32 KB / Downloads: 14)
This post was last modified: 03-10-2020, 11:04 PM by islandking. Edit Reason: add attachment
ldczzyy
Member


0
33 posts 0 threads Joined: Jul 2020
09-08-2020, 08:31 PM -
#4
0.0.12.10848, i9-10900k, 1080Ti

Able to run it at steady 60fps at 4K. But to get resolution scaling working properly, on GPU tab, change "Resolution Scaling Threshold" all the way to 1024, and check "Stretch to Display Area".

Without changing "Resolution Scaling Threshold", everything turned pink when it's not 100% resolution; Without "Stretch to Display Area", images are squeezed to 1/3 of the screen height(at 4K, 300% resolution)

See my full config at https://youtu.be/R2_QUwNS-xs

And tested on my other older PC, with i5-3570 and 1660 Super, it does stuck at a black screen after the first logo screen when I change the “Resolution Scaling Threshold” to any value other than the default 16x16. But still able to get in game with default resolution.

Follow up video with some config experiments and gameplay

This post was last modified: 09-13-2020, 02:21 AM by ldczzyy. Edit Reason: Added additional test observations
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
09-19-2020, 01:02 AM -
#5
Do not use 1024x1024 res scale threshold. Use 580x580. Increasing it too high makes the resolution scaling look worse, and more chance for things to break.
cih89
Member


0
1 posts 0 threads Joined: Nov 2020
11-03-2020, 01:11 AM -
#6
Finally doesn't crash for me anymore. Played 3 hours straight with the most recent RPCS3 build. Runs pretty much flawless with 580x580 threshold Smile
daedrixxx
Member


0
12 posts 1 threads Joined: Oct 2020
11-05-2020, 02:18 PM -
#7
Still crashes for me with these two errors:
E {PPU[0x1000000] Thread (main_thread) [HLE:0x02bb0010, LR:0x00a911f4]} SYS: 'cellAudioInit' failed with 0x80310701 : CELL_AUDIO_ERROR_ALREADY_INIT [2]
F {PPU[0x1000000] Thread (main_thread) [0x030cc3c0]} VM: Access violation reading location 0x38 (unmapped memory) [type=u0]
BruceLeeFan88
Member


0
20 posts 3 threads Joined: Nov 2017
09-16-2021, 05:12 AM -
#8
Seems to run pretty flawless at 1080p on the most recent dev build with default settings without 580x580 threshold setting.


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